General Alchemy

(clearly we just need multiple copies of Power Play in the cube)

(if multiple players has a copy of Power Play you decide between them at random, this is the actual ruling and I am not making it up)

Of course you are not making it up lol :p It says so on the card. It’s right there in the card text lol :p
 
for not a lot of gain imo

I think it has a lot of gain. Who is the starting player is one of the most game-deciding factors in Magic and it’s random in the first game of the match. Trying to even out that big gap is probably very healthy for the game overall.
 

Chris Taylor

Contributor
I do think mitigating the play/draw disparity is important, I think it's a better idea to do so with cards that break serve without asking who won the die roll on T10
 
I do think mitigating the play/draw disparity is important, I think it's a better idea to do so with cards that break serve without asking who won the die roll on T10

So more like Land Tax cards? But not so powerful maybe.

I also like the idea of a card or cycle of cards that gets better if you are down 0-1.
 
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