Okay, here I am, I already mentioned my new Cube project in henkdetenk's topic, but I also want to talk about it in... my topic (?)
Since I am not a very active member of the forum, like, sometimes I post here and there, maybe it's better if I do a bit of history of my experience with Cube. Since I discovered its existence, it has probably been my favourite MtG format. My problem with Magic has always been choosing, like, I love every colour in Magic the same, and I love a lot of different strategies, so when I was building decks for constructed formats I always had this problem of "choosing" my deck, and usually I ended up building 4/5 decks for any format I played since I was not able to choose. Hence, Cube is perfect for me, since I can just put different strategies and colours all in the same Cube, and draft different ones every time.
But the "choice" problem has then become a problem of: which Cube to choose? At the beginning, I built a power-max Cube with all the most powerful cards I owned, and I was buying new cards to make it stronger and stronger. But stronger cards doesn't necessarily mean better gameplay or more fun, so after a while (and after joining this forum) I took that Cube apart and tried new ways. Some day in the future I am sure I will build my power-max Cube again, but right now I decided to keep only one Cube built, since I am living away from my hometown (where all my Magic cards and MtG-playing friends are) so there is not much reason to have two or three Cubes built if I never play them. Better to have one and play that one when I can. So, for now, no power-max Cube, but some day I will build something along the lines of a Legacy/Vintage-level Cube, because I always liked those eternal formats and the high interaction and decision they bring.
After I dismantled my "Tier One" Cube, I decided I wanted a more synergistic and retail-draft-inspired draft, so at some point I settled on something akin to the Modern Masters expansion. That was a set I really liked (wow, it came out 11 years ago, I was almost calling it a "recent" set ahah) and in particular the draft experience was great. I tried various iterations of that Cube: singleton, non-singleton, Pauper, Peasant, only cards from Mirrodin to Alara, etc, but I feel it had a great problem of replayability, in the sense that a lot of the archetypes felt on-rail (come on, there are five tribal archetypes, Affinity, Dredge, Storm, and Mill with
Dampen Thought... the only non-parasitic archetype was five-colour domain, lol). I still like a lot Modern Masters, and I still feel like that Cube was a very nice project that taught me a lot of things, but after drafting it a couple of times to me it felt more like 10 preconstructed decks mashed together, and drafting was just picking the right cards in the lane you chose.
Again, maybe this can be seen as a problem of "choosing", right? The Tier One Cube was nice because I was not choosing the cards, it auto-built from the strongest things I owned, the Modern Masters Cube had the archetypes already set in stone and I had no option of changing them! Because I couldn't choose what to change! Okay, since I am writing this, it feels like I have some problem that is prohibiting me to make decisions about anything in life, but I swear that in my daily life I am better than this. I can choose which marmalade flavour to put on my breakfast bread. But with Magic it feels so difficult! Also now, some people are trying to make me play EDH, and I am not able to choose a Commander, and I will probably end up building five different EDH decks, one per colour or something ahah. So yeah, please, don't judge me (not too harshly)...
So, this summer I was able to make a decision and... I built a Cube that's not mine! Namely, I really like the Cube design philosophy of this forum, and I have read many times about the "Penny Pincher" Cube by Grillo_Parlante, so I read the entire topic and then noticed most of the cards I didn't have for the Cube were very low-pricey, so I bought them all and built the Cube exactly as they did in 2016. I did a couple of drafts (and I am looking forward to do more of them!) and it is great! I really like how all the archetypes overlap, and I am discovering great synergy between some random commons and uncommons whose existence I completely forgot. So I am really liking to play this Cube, and I am not planning on dismantling it soon! I think I will keep on playing and drafting it for long.
But... it's not "my" Cube. The other two I had were something personal and made by me, even though they had a lot of flaws and I was never satisfied with them. Hence, I still have some desire to build a Cube where I make all the card choices, and I know this will be difficult for me because I hate to choose, but I also think that I have learnt a lot about Cubes from all my failed attempts with Modern Masters, and reading and playing the Penny Pincher Cube. So... here I am, starting a new Cube project! I have to say: this is a long-term project, in the sense that I don't have much free time in this period to play or even to theorycraft, and I also live far away from my MtG friends, and also I already have the Penny Pincher Cube built and ready to set a draft, so I don't feel the need to finish a list fast and/or to buy the cards too soon. But since I love talking about Magic, maybe even more than I love playing Magic itself, I am here hoping to talk about this with you!
The starting point of the idea for the Cube was with the MtG Foundations spoiler season, where we basically discovered that threshold and flashback are becoming evergreen mechanics. And this is crazy because in Odyssey they were... the only two mechanics! So this now makes Odyssey a... Core Set?
Starting with this in mind, I had then the idea of making some Cube where everything revolved around the graveyard, with things like flashback, threshold, madness (from Torment, that's still Odyssey block), then delirium and dredge and delve and embalm and everything!
I still have not decided whether I want to keep it as a Pauper Cube (or Peasant, or without rarity restrictions), and whether to have it be singleton or like henkdetenk's with some cards in 3x and some others in 1x. Probably, though, the best thing is to do as Grillo_Parlante did for Penny Pincher. There is no need to restrict the rarity, since if the power level goal is reached, having an
Aven Wind Guide or a
Moorland Haunt to sustain your U/W tokens/embalm theme is not destroying the world, even though not all cards have a black expansion symbol. And also for singleton-wise: yeah probably I can try to make it mostly singleton, but if I really need that second copy of a very unique card, I shouldn't be stopped from adding it.
Right now, I am still thinking about the archetypes. I am keeping some notes on my desk about what cards I like in which situation, but everything can still change. I am pretty sure I want the embalm and eternalize cards for an Azorius theme (even though also the disturb cards from the latest Innistrad are nice), then surely the madness cards can be a nice Rakdos theme, but I don't want it to be too much restrained: cards like
Basking Rootwalla and
Circular Logic and
Arrogant Wurm and
Wild Mongrel HAVE to be in the Cube, at least for a nostalgia factor. So probably there will not be "THE madness deck" but the madness mechanic can be shared between different kinds of decks and strategies. I like the Lorehold thing from Strixhaven that cares about cards leaving the graveyard (
Stonebound Mentor,
Quintorius, Field Historian) and I like the soulshift mechanic from Kamigawa (yeah I am an OG Kamigawa lover, didn't you notice from the
Kabuto Moth profile pic? I will try my best to put that card in this Cube, obviously), and also the U/R
Burning Vengeance + flashback stuff, and maybe even some degree of self-mill in Sultai with
Spider Spawning and
Gnaw to the Bone and
Lotleth Giant...
I have clearly many ideas, and I am not sure where to begin. I saw a post of Mondschwein in another topic where they said "you have to start somewhere" and talked about 2-drop creatures, so maybe I could do something similar, choose a cmc and pick the power level for the creatures of that cmc, and then go on. But I am not sure that I want to focus it on the 2-cmc side, because I once read an article by Ari Lax that stuck with me for A LONG time about the fact that Guilds of Ravnica was a great draft format because it was centered around 3/2 creatures for three mana.
Here is the article for the curious. And another great format I loved in recent years was Kaldheim, that was ALSO centered around 3/2 creatures for three mana. So my idea is to start exactly with that: with 3-drops, and then following the advice by Lax to build a format that is dynamic enough to be still very centered around the battlefield, even though it is a "graveyard format". So cards like:
but before going to choose cards I want also to hear some advice from the community, and that's the reason of this post, that maybe came out too long. I am sorry if it was boring, and I know my English is not the best but I hope it was still understandable!