FlowerSunRain
Contributor
Netrunner is fabulous. The original game was very good, but it had some big problems. The new release is very good and has some questionable design decisions, but so far no problems. It is very accessible and, importantly, it is still very early in the run. You could easily get completely up to speed for just over $100. This is not something you can say about other LCGs.
Vampire: the Eternal Struggle is one of the pinnacles of CCGs. It never stood a chance to be as popular as magic, requiring 5 players to make a good game and having a much less accessible theme, but it is simply amazing gameplay. Like a well-layered board game, a game a V:TES is not a race, but rather a number of consecutively occurring races to accrue incremental advantages. Unlike most long running CCGs, there isn't much in the way of blatantly overpowered cards, as the game sticks to a tight economy and is rather conservative when costing "unquantifiable" resources. This game is impossible to get in to, though. It is "dead", it has tons of cards, it has no card limit (and often times you really do want 10+ copies of certain cards), requires large tables and has player elimination. I loved it while I played it, but I sold my collection and I'm okay with that.
Both of these games are PACKED with juicy design decisions. Not shocking, they are both designed by Richard Garfield!
Vampire: the Eternal Struggle is one of the pinnacles of CCGs. It never stood a chance to be as popular as magic, requiring 5 players to make a good game and having a much less accessible theme, but it is simply amazing gameplay. Like a well-layered board game, a game a V:TES is not a race, but rather a number of consecutively occurring races to accrue incremental advantages. Unlike most long running CCGs, there isn't much in the way of blatantly overpowered cards, as the game sticks to a tight economy and is rather conservative when costing "unquantifiable" resources. This game is impossible to get in to, though. It is "dead", it has tons of cards, it has no card limit (and often times you really do want 10+ copies of certain cards), requires large tables and has player elimination. I loved it while I played it, but I sold my collection and I'm okay with that.
Both of these games are PACKED with juicy design decisions. Not shocking, they are both designed by Richard Garfield!