We all know the tragedy of being stuck at 5 or 7 drafters. Fortunately there is a cure: BANG! Draft.
Disclaimer: this is a multiplayer format. I usually don't enjoy multiplayer, but this format is an exception. I implore you to read on.
Anyone who has ever played BANG! will immediately understand, but for everyone else, the rules are simple. Let's begin with 5 players.
Each player is secretly assigned a role. The easiest way to do this is to gather a Plains (Sheriff), a Forest (Deputy), two Swamps (Outlaws), and a Mountain (Renegade), and randomly deal them out face down. Each player looks at their card to learn their role, but must keep it secret from everyone else.
Next, draft them magic cards.
After drafting is finished, the Sheriff announces himself and reveals his Plains. Commence deckbuilding.
After random seating, the game begins with the Sheriff going first. (He does draw a card for his turn.) Here are the win conditions for each player...
Sheriff: Kill both Outlaws and the Renegade.
Deputy: Protect and assist the Sheriff. (Wins if the Sheriff wins, even after dying.)
Outlaws: Kill the Sheriff. Don't die. (When the Sheriff dies, any LIVING Outlaws win.)
Renegade: Be the last man standing. (Must kill the Sheriff last.)
Additional rules: If anyone kills an Outlaw, even another Outlaw, they collect a reward (draw three cards). If the Sheriff accidentally kills the Deputy, he must discard his hand. You reveal your role only once you are dead.
For 7 players, there are instead two Deputies and three Outlaws.
So, this format is fun with any limited environment, but I expect it to be really great if you build around it a bit. My plan is to design an "injection" of cards that can be thrown into the cube pool if you are playing BANG! draft. Mechanics such as Will of the Council are particularly interesting for this format, since it potentially reveals your intentions.
Other cards that seem perfect for this are Curse of Predation, Vow of Flight, the join forces mechanic, the tempting offer mechanic, the parley mechanic, etc. Additionally, any cards that are generally strong in multiplayer would probably belong here (Siphon Mind).
Where should we begin? Does this seem like a worthwhile project?
Disclaimer: this is a multiplayer format. I usually don't enjoy multiplayer, but this format is an exception. I implore you to read on.
Anyone who has ever played BANG! will immediately understand, but for everyone else, the rules are simple. Let's begin with 5 players.
Each player is secretly assigned a role. The easiest way to do this is to gather a Plains (Sheriff), a Forest (Deputy), two Swamps (Outlaws), and a Mountain (Renegade), and randomly deal them out face down. Each player looks at their card to learn their role, but must keep it secret from everyone else.
Next, draft them magic cards.
After drafting is finished, the Sheriff announces himself and reveals his Plains. Commence deckbuilding.
After random seating, the game begins with the Sheriff going first. (He does draw a card for his turn.) Here are the win conditions for each player...
Sheriff: Kill both Outlaws and the Renegade.
Deputy: Protect and assist the Sheriff. (Wins if the Sheriff wins, even after dying.)
Outlaws: Kill the Sheriff. Don't die. (When the Sheriff dies, any LIVING Outlaws win.)
Renegade: Be the last man standing. (Must kill the Sheriff last.)
Additional rules: If anyone kills an Outlaw, even another Outlaw, they collect a reward (draw three cards). If the Sheriff accidentally kills the Deputy, he must discard his hand. You reveal your role only once you are dead.
For 7 players, there are instead two Deputies and three Outlaws.
So, this format is fun with any limited environment, but I expect it to be really great if you build around it a bit. My plan is to design an "injection" of cards that can be thrown into the cube pool if you are playing BANG! draft. Mechanics such as Will of the Council are particularly interesting for this format, since it potentially reveals your intentions.
Other cards that seem perfect for this are Curse of Predation, Vow of Flight, the join forces mechanic, the tempting offer mechanic, the parley mechanic, etc. Additionally, any cards that are generally strong in multiplayer would probably belong here (Siphon Mind).
Where should we begin? Does this seem like a worthwhile project?