FlowerSunRain
Contributor
What makes you want to go into B/U?
Usually, the only time people in my cube go into B/U is when they are making a control deck, nabbing counters, finishers and removal. They also usually go into a third color (any of them), keep the curve a little high and value through. B/U heroic has gotten to the point of being very playable, but it seems like an inferior version of W/U heroic. Other cubes might support combo reanimator, but I think you'd pretty much need the nut draft to do it in mine. Graveyard value decks work better in R/U and B/G depending on the approach.
Enough about my cube, though, here are my questions!
1) What does Black/Blue do for you?
2) What Black/Blue gold cards make you want to play that pair, rather then just randomly fill in a 3 color control shell?
3) Any Black/Blue themes that are awesome (mill doesn't count)?
4) If you wanted to really play up on the disruptive part of black's color pie, where would you pull back?
5) Is Sinkhole awesome or miserable? I keep changing my mind on that one.
Usually, the only time people in my cube go into B/U is when they are making a control deck, nabbing counters, finishers and removal. They also usually go into a third color (any of them), keep the curve a little high and value through. B/U heroic has gotten to the point of being very playable, but it seems like an inferior version of W/U heroic. Other cubes might support combo reanimator, but I think you'd pretty much need the nut draft to do it in mine. Graveyard value decks work better in R/U and B/G depending on the approach.
Enough about my cube, though, here are my questions!
1) What does Black/Blue do for you?
2) What Black/Blue gold cards make you want to play that pair, rather then just randomly fill in a 3 color control shell?
3) Any Black/Blue themes that are awesome (mill doesn't count)?
4) If you wanted to really play up on the disruptive part of black's color pie, where would you pull back?
5) Is Sinkhole awesome or miserable? I keep changing my mind on that one.