Welcome to my cube! I've been working on it since August of 2021, it's come a long way, but I'm sure there's also a long way to go. I've recently started listening to the Lucky Paper Radio podcast, which has caused me to make quite a few changes to my cube and design goals. I've also been reading more of the cube articles that have been posted across many sites. If anyone has any more recommendations for cube or just magic content in general, that would be much appreciated.
Cube Philosophy:The primary goal of my cube is to be an enjoyable experience for everyone who drafts it. I want this environment to be heavily synergy based so that by combing different cards, those cards can become more powerful, and create unique memorable experiences. While synergy is the basis of this cube, some cards are included for the potential fun situations that they can bring to it.
Another goal I have for this cube is for it to support many of the oversized cards that no longer have a home elsewhere in magic. I still have a lot of tuning to do to get the cube into a place where it is somewhat balanced even with the oversized cards. And finally, I also want to "support" the chaos of using multiple of the variants at the same time, albeit something that shouldn't happen too often.
BR: Wildfire, Reanimation/Ficker
RG: Big Creatures
WB: Stax, Tokens
Aggro -Aggro is supported in WR
Flicker -Flicker is usually in the bant colors, but has support in all 5 colors.
Ninjas Tempo -Swing in with cheap evasive creatures with ETB's, ninjutsu in a Ninja, and replay the ETB creature. This archetype is supported in UB
Wildfire -This deck is based in red, but typically has B or G as a support color.
Discard -Discard creatures with power 2 or less, and reanimate them! This deck is often BR sometimes splashing green for hornet queen.
Big Creatures -Ramp out massive threats! This deck is often RG.
Tokens -Make an Army and swing for the win. This deck is often GW but also has supported in UB as well.
Stax -Take symmetrical Stax effects, and make them asymmetrical. This deck is often WB
Spells -This is the least creature-based deck in the cube I believe. Historically supported in UR, but I've been working to also support it in WB
Flash -Why play spells on my turn, when I could play them on your turn instead! This deck is supported in UG, and also probably needs help.
Graveyard Value - BG u/rJust cards like care about the graveyard. Primarily in BG but also some support in UR
Now for the namesake of the cube, the Variants!
VanguardsVanguards were made to get people to start playing on Arena. They were insanely overpowered and balanced horribly. They released 4 series of these vanguards starting all the way back in 1998. I had no option of playing with these cards when they came out as I was not yet born, but while designing this cube I stumbled across them and wanted to give them a home. I do not currently own of all them, but I am working on it, I own 8 of the 33, but I have been focusing on buying the more expensive ones first.
I want to try to incorporate these vanguards into my environment more than any of the other variants, but I have not really started to get to the meat of this, because I've been trying to make my current archetypes work better.
A lot of my cube is going to need to change to get this to work, and I'm hopefully going to start the process soon.
I've done one draft with these, each player getting a random one of what I own, and most of the people I was playing with forgot they existed during their matches, so I didn't really end up with useful data.
PlanechaseThere are many options for drafting with the plane chase cards, and I will cover the 3 options that I am considering.
1. Normal Drafting - Give each player a pack of 10 planes to draft from. Each player will construct a 5? card Planechase deck from the planes they drafted. From there the game is played as usual, except with the Planechase rules.
2. Eternities Map - When playing Eternities Map I remove the draft of planes altogether, just shuffle all the planes into one pile, and then play how it normally goes.
3. Random Plane - Before the draft begins a random plane will be chosen, and all of the games will be taking place on that plane. This one came from this Cubecobra Article.
I do not currently own all of the planechase cards (only owning ~10 of them right now), but I am working on buying more of them.
ArchenemyI have never played archenemy, so I don't know how games normally play out, so preparing the Archenemy variant for my cube has been pushed back for future me to look at. Archenemy sounds fun, and I've seen many Archenemy cubes, I also feel like it's less interesting than the Vanguards and Planechase, but I could be completely wrong.
ConspiraciesMany cubes include some of the conspiracies, and many people agree that some of them are too powerful. The power of them is a concern with my cube, but compared to Vanguards, I don't think they are the best cards in the cube. What is Backup Plan when compared to starting the game with 10 cards using Tawnos.
I think that the conspiracies can add a lot to the draft, and also have some interesting synergies.
Gerrard is often considered pretty weak because of how slow he is, starting the game with only 3 cards in hand. Combine Gerrard with Backup Plan and now you start the game with 7 cards, and a decent ability, and can even help to fuel reanimator when discarding back down to hand size.
HerosI think the heroes have the potential to play similarly to the conspiracies but perhaps a little more balanced. I'm sure many of these cards can be very powerful, maybe too powerful, but I have not gotten around to testing these just yet.
AnteAnte is a long antiquated mechanic, where the winner of a game would get a random card from the loser's deck. While it no longer has a home in magic anymore, I think that cube would be a perfect place to house it. Simply put, before each game each player removes a random card from their deck and puts it up for ante. Whoever wins the match, gets all the cards put up for ante, and those cards are added to their card pool.
Challenge DecksWith many other variants that need support, I'm going to include minimal support for these. They are intended for a smaller pod, as more of a puzzle rather than competitive games.
Garruk the Slayer - To challenge Garruk, simply take your deck and play a match against him. He uses one of his loyalty abilities every turn, and whoever's 'life' reaches 0 first loses.
Horde Deck - To face the horde deck, everyone will draft their decks as normal, and then join in on a cooperative battle against the horde deck. This is my horde deck, but any horde deck will work. I have also not tested this yet, so some modifications might need to be made.
Theros Challenger Decks - Similar to the Garruk Challenge Deck, but instead of fighting Garruk, you fight one of the challenger decks made for Theros.