Chris Taylor
Contributor
Needs to start with "My brother in christ..." then people'll get itI was just trying to make that my catch phrase. Didn't work I guess
Needs to start with "My brother in christ..." then people'll get itI was just trying to make that my catch phrase. Didn't work I guess
omg have you always had the CubeCobra integration, that's smooth as hell and I love ithttps://luckypaper.co/survey/bro/
https://luckypaper.co/survey/brc/
Cube community surveys are live for these sets! RTL brings a great set of perspectives to our analysis, so I always look forward to seeing what y'all submit!
omg have you always had the CubeCobra integration, that's smooth as hell and I love it
I'm a bit burned out on Magic thanks to the flood of product and haven't taken a good look at BRO in the context of my cube. Not that my cube sees any play at the moment...
Close call... you almost Beetlejuice'd Lady Mapi.and still cast them as 2s, 3s, 5s...
good find on this design!
I think this card deserves more attention. It could easily be overlooked as it might read as a retail limited sacrifice payoff, but this ugly fellow is so much more. Yes, it grows alongside Carrion Feeder doing it's thing just fine, but it also triggers from:
- Fetchlands, including Evolving Wilds or Prismatic Vista
- Artifact tokens like treasure, food, blood, clues ...
- Creature saccing them self like Steve
- Spellsbombs and baubles, all those little artifacts that sac themselves
- Enchantments too like Sagas or Quests
- Cards that have to be sacced as a side effect of their abilities like unearth creatures
I will definitely test him as an aggressive black 2-drop and I think more people should. Looking at what he synergizes with, people with higher powered cubes too (how many fetches do you run? How many pushed treasure and clue makers?)
I may have underestimated this guy. Still unsure if it's worth the tempo loss, but it certainly felt good recommissioning this.
so the thing about retail limited is that simply making multiple bodies per card is immensely valuable because it overwhelms the opposing removal and can gang up on bigger single bodies that are on the opposing board. this becomes less true at higher power cubing, where most threats can generate card advantage directly and mana advantage is more important. this thing makes FOUR bodies for one card which is intense in retail, but the bodies aren’t impactful and cost a fair bit of mana for their size, which isn’t gonna scale well into standard+ cubes i don’t think.Now that we've had some time with this set, has anyone tried bringing Scrapwork Cohort into a not-super-low-powered cube? I'm shocked that it's doing as well as it is in limited and am wondering how big the dropoff in its efficacy is when ported to a somewhat higher-powered environment.