Not sure that is a bad thing? I put "off" color triomes into my drafts all the time. Grabbing the G/X Thriving for a UB control deck is basically the same as grabbing zagoth triome if you squint and don't think about it super hard. I've considered them before, but overall find the EWilds style lands slightly more useful.Of course they're better than Vale. My concern is they're too useful if you run triplets of them at common. How many Thrivings before you splash like crazy? Am I taking off color ones in slower decks for the hell of it?
I guess I don't want to make ABcde too easy to draft, but it's only 5 cards out of 110 commons (I just looked up what RAV had for C/U/R).Not sure that is a bad thing? I put "off" color triomes into my drafts all the time. Grabbing the G/X Thriving for a UB control deck is basically the same as grabbing zagoth triome if you squint and don't think about it super hard. I've considered them before, but overall find the EWilds style lands slightly more useful.
Shimmerdrift Vale is basically evolving wilds without the shuffling.Of course they're better than Vale. My concern is they're too useful if you run triplets of them at common. How many Thrivings before you splash like crazy? Am I taking off color ones in slower decks for the hell of it?
True. It's very close to having a tapped fetch with access to whatever it wants. That plays out fine for greediness. Granted, it needs a target to fetch, but people play 2-3 fetch / 2-3 shock/dual and it seems alright. Should be fine for anything but the slowest format. 5C Thriving Tribal popping up occasionally would be alright.Thrivings are closer to fetch/shock (With I guess mono color fetches?)
No. It still etb's tapped, which is a real cost. The biggest strike against Thriving lands is not that they're too flexible, but the memory issues.Thought: Thrivings too good?
Look at Evolving Wilds. I consider it a great common fixer. You can play it in your XY colored deck and get X land or Y land. Simple.
Look at a Thriving land. It's a flexible gate, right? You can play the Z colored Thriving and get Xz or Yz in your XY colored deck.
Is that too flexible?
It only tap for one mana. Thriving taps for two different just like Guildgates. They’re equally flexible on the color it taps for that you can choose, but Vale misses the first color.
Huh, this basically is a thriving land, especially if you treat Snow as a 6th color. Now I'm wondering how different @Mown's Aether Hub cube would be if you replaced the snow basics with 45 copies of Vale...
Thank you Brad <3@Velrun
https://cubecobra.com/cube/playtest/zmqw
3 of each common, 2 of each uncommon, 1 of each R/M. Super incomplete, but the draft format is set up as 11C 3U 1R+. Your post about retail stuff got me thinking if my Pokemon idea should be set up as a set rather than a cube. This is a test of concept. There's way too much removal, themes are barely fleshed out, but it seems obvious to me that it will work pretty well.
Basically the layout so far was I looked at a pauper cube, got bored, and transferred in a bunch of stuff from one of my Eldrazi lists. Left out anything expensive (Eldrazi titans) because the density of commons seems like a good opportunity to keep this kind of list budget. Expensive cards are likely to be power outliers, anyways.
EDIT: The list is blacker now.
Sorry for the black update lol. I realized after doing it that it makes it less applicable to everyone else.Thank you Brad <3
It definitely felt a little lacking with all the commons.I think I have settled for a low-powered format but not retail low and structure. Mayhaps I want 2 rares, 4 uncommons and 9 commons in each pack.
the fact they ETB tapped is going to mitigate any 5 color tendencies.
lol5 color goodstuff did nothing wrong
Well, it can't be you if you have to ask!
So which of us is Pemmin?
Did you know Pemmin's Aura is an anagram of I Am Superman, superman being a nickname for the card Morphling?