Tron wasn’t very strong last time it was in Standard. It really depends on the rewards for playing Tron. Are there any good payoff cards? If yes, then Wizards should be careful. If not, then it probably won’t be an issue.
I don't think WOTC would do this specifically because they want to avoid this reaction .I just had a horrible realization.
It's entirely possible that we'll see a reprint of the Urza lands in the Brothers' War set coming next year.
Tron. In Standard.
Yes. I have one, and it's awesomeAnyone here done a battle box? How'd you like it? I scraped one together out of ~100 random cards one day and hated it. Felt too variable and unfocused for me, but it could have been misbuilt? I basically just curved it and made it even on colors.
People win by tight play, optimizing the cards they draw. It's true that Battle Box does not give the player much agency over their deck, since there is no deck construction involved, however, there are a few things that I like very much about the format:What makes someone win? It's a 50-50 matchup with minimal hidden information (4 card hands). Sure, you can sequence your lands "better" but that doesn't help when someone draws UUU and 1BBB or something.
I'd say a normal cube match is based off drafting a deck with a plan, executing the plan, assessing who's the beatdown, etc. The box decks have no plan, the topdecks might go against the current plan, and the beatdown can change at any moment.
I don't get what's good about it other than only needing a small box of cards to pull it off, which is why I'm even asking lol.
I think good examples are give in this article, though the term is older. Basically tight play is when your technical game is on point, i.e. you don't make suboptimal plays. For example, saving your counterspell for the real threat, instead of the first feasible target that presents itself, or keeping that Lightning Bolt in hand instead of aiming it at a creature, because your only out to winning the game is dealing enough damage to the face, and pointing it at a creature would just have you die to the next one your opponent draws. I think this Reddit article is interesting as well, and this one by Mike Flores.What’s a tight play?
Can you give maybe two examples? It sounds very interesting and maybe it’s something I should think more about in my cube.
Card Database > Open Custom Image FolderAnyone who uses Cockatrice, can you tell it to show you specific basic lands? Right now it's showing the black and white promo MID basics, and they are such a pain to keep track of, especially when small on a computer screen.
Blue is the one which most easily can be a 2 for 1...