General CBS

Onderzeeboot

Ecstatic Orb
Nice Bob Ducca reference. That's a deep cut!

Uh. What? Who's Bob Ducca (I'll google him)

Kirblinx asked me if he could propose my cube as a featured cube, so I said go ahead! It's awesome it worked, so I thanked him!

Also thanks to the rest for the congrats of course :)
 

Kirblinx

Developer
Staff member
Kirblinx asked me if he could propose my cube as a featured cube, so I said go ahead! It's awesome it worked, so I thanked him!


I was sick of the Noob Cube being the featured cube. It had been there for solid 3 months. I wanted a change and I knew my cube wasn't good enough, so I decided to vouch for a fellow Lab Maniac. Onderzeeboot's cube is quite different from standard cubes, which made it, what I thought, the safest bet in winning the spot.

So I asked Onderzeeboot, he said sure, he would never submit himself but would like it if he was featured. That was all I needed to I fired off an email to Ben a couple hours later.
Hi,
I had noticed that there hasn't been a change in Featured Cube for a while. I don't know if this was due to some partnership with Milo or just haven't had any good options come in for a while.
While I don't have a cube of my own that I think is good enough to be featured, I believe I have found one with enough substance worth being featured.
The cube ID is: 24021
200 Character Blurb:
Rearranging the color wheel can create new allied guilds and shards. The focus on these new shards, a plethora of custom cards and unlimited Crumbling Vestiges, combine for a refreshing experience!
I'm from the RiptideLab community and while you have already featured a couple of cubes that have originated from there (Penny Pincher and Charm Cube) I feel this is another product that can be consumed by the masses.
It would also be the first cube to be featured to use actual custom cards, which should help show off that feature again and maybe entice some more people to become champions.
Thanks for reading this. I love your site, it has served me very well over the last couple of years. Am happy to be a champion for the site.
Thanks in advance,
Kirblinx.
ps. I checked with Onderzeeboot and he said he was okay with me sending this.
Then nothing happened for 10 days. About 7 hours ago I got an email back (10 days later from my initial email) while I was sleeping, from Ben saying that he liked the cube and would put it up after the next downtime, which also happened like 2 hours later (Still while I was sleeping).

Good job Onderzeeboot, you deserve the recognition. Cube is way too cool to be stuck just in this forum. Feels good to have another Riptide Cube featured again. Enjoy the (hopefully) large amounts of draft data.

ps. Sorry about the blurb, still feel it could have been written better.
 
I have a cube night report! But I haven't posted a thread for my current cube (and it's a super high power battle cruiser cube anyways so i dare not post it here), so here we go!
The format: 2HG team grid draft. To speed up the pregame process we draft three 6x6 grids of spells and one 6x6 grid of lands.

The cube: a 300-card mega-power monster designed for the format heretofore described. Red is a combo/control color, and it runs utter BS like Backup Plan, Balance, and even (gasp) Recurring Nightmare.

The decks: my partner and I drafted erratically and built Jund Pod and Bant Blink (with all 5 colors for a big Bring to Light). Both decks could establish a board before turn 3, so they were pretty "aggro" for this cube. Our opponents got 6 of 8 Posts in the land grid, and so built Gruul Token Tron and Esper Reanimator Control.

The games: Game 1 was tight. We had a good board, which got demolished around turn 6 by EOT Entomb targeting Angel of Serenity, then Animate Dead on the same. However, they weren't able to pressure our life total much, so we rebuilt. They did land Hydra with Purphoros out, but didn't have the mana to go monstrous that turn. We knew we needed lethal, and we got it.
Our lethal turn involved Flickerwisping the Animate Dead to remove the Angel, then stealing the RG player's Hydra Broodmaster with Zealous Conscripts and swinging with Conscripts, a Demon token, a Priest of the Blood Rite equipped with Wargear, the Hydra of course, and some chumps on my side. What is that, 20 life or so? It was enough.
Game 2 was tighter. We seemed to be ahead most of the game, but this time Purphoros got us after machine-gunning our Planeswalkers. Once again, we faced Purphoros and Broodmaster, but couldn't quite kill them in time. Our plan was to Pod into Scuttling Doom Engine from Priest of the Blood Rite and then equip -> unequip Engine with Wargear to get the lethal face burn, BUT! Priest was Remanded. It was down to one game for the beautiful prize cards: Nessian Assp and a foil Custodian of the Trove.
The last game was not tight. I landed turn 1 Kytheon, an insane aggro bomb in 2HG because you can count your partner's dudes toward your flip count. (Seriously read the card, it's better than battalion.) We got the flip with Kytheon + my partners Bloodghast and Murderous Redcap, then he ran out Sarkhan Dragonspeaker the next turn so we both had superfriend beats to lay down. This was, of course, pretty shitty for the UWB player, who'd been holding Wrath of God all game. They Needled our Liliana of the Veil, Stoked my Garruk, and Banished Sarkhan, but I bought back Sarkhan for a turn with Flickerwisp to set up lethal. They conceded after realizing they couldn't even Shriekmaw the Redcap, who is, in fact, black, and the prizes were ours! My partner took the Assp for his Snake Tribal EDH deck, and since I was the one putting up the prizes anyway, Custodian is still waiting to find a home.
 

Chris Taylor

Contributor
Alright, who wants to be my editor? :p
Finally got around to typing up that "How to build a cube from scratch" article we had for the cube blogs forum.
 

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Onderzeeboot

Ecstatic Orb
Alright, who wants to be my editor? :p
Finally got around to typing up that "How to build a cube from scratch" article we had for the cube blogs forum.
So far it's great, I'll make some notes as I read along.

  • The Archetypes section is cool, but the list of examples is way too long for a main article include. It clashes with the point for point setup of the article, simply because this section becomes too long. I would include one or two, maybe three examples, the mention the rest in an appendix at the end of the article (and a note: "You will find more ideas at the end of the article"). Also, did I miss the artifacts archetype (Goblin Welder, Thopter Foundry) or is it not there?
  • Definitely mention the Swords of X and Y in your What not to cube section.
  • Maybe in a new subsection: "Cards with inherent protection from a color". The swords are especially gross offenders, but even something as simple as White Knight causes black decks headaches. Equip a Bonesplitter and you've got a five turn clock they simply can't deal with. Protection from multiple colors is even worse. Maybe you've been there, playing a mono red aggro deck, and then your opponent played a protection from red creature (maybe Kor Firewalker) and shut down your whole game plan. Protection from a color can be a useful check in the constructed metagame when done right, but don't let it ruin your limited games.
  • Do encourage temporary protection effects though, like Shelter!
  • How high is the 4% mass removal percentage, that's 18 cards in a 450 cube (or ~14 in a 360) that seems a bit much unless you want to push control?
  • Ah, I see you mention hexproof, but not protection. Maybe add a section "uninteractive cards" to the What not to cube section then?

Nice read!
 

Aoret

Developer
  • How high is the 4% mass removal percentage, that's 18 cards in a 450 cube (or ~14 in a 360) that seems a bit much unless you want to push control?


I sit somewhere between 3.6% and 4% depending on what cards you count and control honestly isn't even that good here. This probably has a lot to do with black aggro, but I do have cards in both red and white that keep recursive stuff in check.
 
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