Let's do a little math, shall we? Let's pretend for a second that it costs WotC $2 to make a pack of magic cards (that's honestly probably a little too high thanks to economies of scale), and that packaging costs are negligible. Let's also say that a booster box (30 packs) sells for $100 (that's roughly the wholesale cost for a box of DMU).
From a consumer's perspective, buying one M30 bundle costs the same amount as buying ten DMU booster boxes. From WotC's perspective, however, those two purchases generated wildly different amounts of profit. WotC makes $40 per booster box they sell, but makes $992 for every M30 bundle they sell. So. from WotC's perspective, a single M30 bundle makes them as big a profit as 24.8 DMU booster boxes, for a tiny fraction of the cost.
You're definitely correct in saying there is a lot of money to be made in making uber-expensive collector products like this. That's why things like collector boosters exist: they can charge more for a pack that costs about the same amount to produce as a normal draft booster.
The problem is, most of WOTC's customers can't afford $1000 packs. If they decided to cater exclusively to people with money to light on fire, they would be losing a pretty major section of their customers. Those $4 booster packs sell very well. Kamigawa: Neon Dynasty made over $100,000,000 according to a Hasbro investor call from back in April. In order to make that kind of money with $1000 packs, they would need to sell about 1,000,000 units. That just doesn't seem feasible, especially if the entire gimmick behind the $1000 pack
is the massive scarcity. Also, note that the $1000 packs have literal Power 9 cards and OG dual lands inside. They might not be tournament legal, but some collector is probably more willing to spend money trying to get a Black Lotus than pretty much any other card. I don't think these would be even remotely close to desirable if it was a reprint of any set since the end of the reserved list era.
The risk isn't that the cards themselves are valuable (they aren't). It's that it might make WotC think that the future is "Magic as a luxury collectible product", not "Magic as a game."
I agree that it would be bad if WOTC stopped seeing Magic as a game first, but I think they already see it as a luxury collectible product and are trying to leverage that angle more. In fact, I think they've been doing that for the better part of a decade.
WOTC has made a lot of bad decisions for Magic the game in service of the collector market. The Chronicles disaster showed that collectors do make up a pretty important part of the game's ecosystem and that destroying their interests could have a negative impact on the game. Chronicles tanking the secondary market is the entire reason why we have the Reserved list, something which could have been necessary at the time but has since destroyed access to a lot of cards for the Magic gamers. It has definitely hurt the game in the long run. Since then, WOTC has been trying to keep collectors happy through several other means. In the early years, WOTC vowed not to reprint any card with its original art in Black Border, which spawned the White Border core sets we saw until 10th Edition. They also rarely reprinted anything that they did not specifically want to have again in Standard or Limited. Back when Magic was a smaller entity, this kind of made sense, because it gave cards value for collectors without destroying access for players.
However, as the game got bigger and eternal format cards became increasingly scarce, something had to change. WOTC still didn't want to destroy the value of collector's collections, but they also needed to
actually reprint things so that their core audience, the players, could have the game pieces they needed. Wizards had noticed that when they reprinted a bunch of cards with their original art in the black border as part of the Timme Sprial Bonus Sheet that no one had cared (or even noticed) that the White Border Reprint policy had been broken. So they started testing the waters with more reprints. They started making Dual Decks, the Commander Products, and other supplemental things like Planechase. They added cards that people wanted but couldn't necessarily fit into a standard set to these supplemental lines. This allowed for cards like
Demonic Tutor and
Phyrexian Arena to be reprinted. These reprints didn't destroy the value of the original cards, and it let players get the game pieces they needed to play the game. WOTC even tried skirting the reserved list with this rule by reprinting
some reserved cards in foil, but collectors
did care about that so WOTC closed the loophole.
The next big changes happened in 2013 and 2015, respectively. In 2013, WOTC released Modern Masters, the first all-reprint (non-core) booster set. They did a highly limited print run and charged $6.99 instead of $3.99 for packs in order to avoid ruining collection values. The set was a huge success, but something weird happened. Instead of card prices tanking, the most desirable cards actually
rose in value after the reprint. Modern Masters introduced new players from the successful Innistrad and Return to Ravnica blocks to eternal formats and older cards, driving demand through the roof. Then, in 2015, WOTC did "Zendikar Expedition," which printed a bunch of desirable land cards into Battle for Zendikar packs with special art and a new frame. These cards were super rare and highly collectible. They demanded a high price from collectors and didn't impact the price of the old printings at all.
WOTC basically kept this cycle going for a couple of years until they realized that limited print run sets of old cards were not getting enough copies of needed game pieces into the world. They couldn't sustainably release Master's sets at the rate they wanted to, and Expedition-type cards (renamed masterpieces) were way too rare to function as real reprints of game pieces. However, they now realized that they could actually make things tailored to the nebulous "collector" class without having a tangible impact on players. So, they discontinued the Masters line in 2018 and started ramping up the collectible portion of the game with Showcase Frames, Collector Boosters, and Secret Lair the next year. This ended up actually working really well. Most people liked the showcase frames, Collector Boosters helped to decrease the cost of most standard-legal game pieces, and Secret Lairs were cool ways to sell stylized cards in small print runs. As it turned out, all of these things were very popular with collectors without making the game less accessible to players.
Since 2019, WOTC has started ramping up the number of reprints intensely with the Double Masters and Remastered lines, better reprints in Commander products, more reprints in both the Modern Horizons line as well as
Standard sets, and bonus sheets like that of Strixhaven and now Brother's War. Collectors got new stuff thanks to more frame treatments, and players got cheaper normal cards thanks to the influx of products being opened to find the expensive collectibles. Now, instead of players having to shell out more for cards in order to create scarcity for collectors, WOTC is seeding sets with special items that aren't required to play the game but are still desirable to people who collect.
The point of this (admittedly long) story is to showcase that WOTC has never fully understood how to balance "Magic as a game" and "Magic as a luxury collectible." We are still dealing with the fallout of decisions made trying to balance this scale 30 years ago. Collectors have always been secondary to players (even though many decisions have been made to appease to them) simply because WOTC didn't see that they had different interests. I think this product, as worthless as it may be to players, is another attempt to see what exactly WOTC
can sell to collectors. WOTC has done a few other things like this before, such as the
Mythic Editions, the
Throne of Eldraine Deluxe Edition, and the
Double Masters VIP Edition. All of these products exist to see what collectors are willing to buy to leverage that market better. I see no reason why the Magic 30 bundle would be any different from this rogue's gallery of one-off experiments. These highly exclusive limited products have
very limited appeal, and while they do make WOTC a lot of money, they can't carry the game in the same way normal sets do. Instead, I think this product is just another attempt to collect data on what collectors actually want. If we see more, they are unlikely to come at the
expense of the game, but rather,
in addition to the game.