I wouldn't say "worst possible," but I'd like fewer colors to feel considerably more secure on their mana bases.@Brad
If your goal is to create the worst possible mana base for 5-color then you will regret it if you include Filter lands. They fix too many problems
DMU 2.0, basically. I really liked a lot of aspects of it and would love to expand on it.Mind sharing what your vision is?
In my "ELD Remastered" cube, I am trying to encourage decks that are like 20 cards of color X and 4 of color Y, in addition to enabling the occasional [[Nicol Bolas, Planeswalker]] pile. So far I've relied on painlands (like you said, a little too intense for 3 color decks, but perfect for 1.5-color decks), Pathways, and checklands.If anyone's curious, this idea is that DMU's mana has been entertaining to me and I'd like to complement the Domain with some non-typed duals which are better in less greedy decks.
Silly suggestion: let people trade in two sick basics of different colors to get a copy of a better-than-usual dual lands for those colors.
Like, maybe your normal RG dual land is a Sheltered Thicket, but you can trade in a cool Forest and a cool Mountain to get a Taiga.
Isn’t it better to have vouchers like:Thought I'd shove this idea here, rather than letting it get buried in the BRO thread.
A slightly different take on this would be to, instead of trading in your sick basics, use them to "upgrade" the checkland/slowland mana base that the cube otherwise runs on. Show off a Mountain or Forest to upgrade a Rootbound Crag into a Taiga, or show off both of them to upgrade that Shattered Sanctum into a Scrubland.
The problem with island+mountain is that if one does not play blue in the end that a pick is wasted. Still, much better than duals in draft but I think the voucher solves the this land is not always used problem.I like Rusje's idea a lot because I think vouchers with reminder text can convey the overall concept we want better than an abstract token like a land unless it's something very simple like "island + mountain = volcanic island."
This is part of the reason why I specified that the duals would be check/slow.The problem with island+mountain is that if one does not play blue in the end that a pick is wasted. Still, much better than duals in draft but I think the voucher solves the this land is not always used problem.
They're so expensive because I own all of them.do you guys seriously own so many Guru lands that this is a real issue? i wanted to buy 4 Gurus for my Stoneblade deck forever ago and balked at the cost; i'm sure they're no cheaper these days......
You could start with an Arabian Nights Mountain to get accustomed to expensive basics! And then, after you finally bought that Guru Mountain, you can save up for the Summer Magic Mountains! They might or not might be individually cheaper, but there's certainly three of 'em!I'm trying to collect every Mountain card and I make a decent living but I still can't imagine ever owning one.