all drafters receive 2x cloudpost at the beginning of the draft format go
This is arguably the worst idea for a format I've ever heard of, and I've given serious thought to building a Yet Another Aether Vortex cube.Cloudpost in the basic land box go
I am building a lower power format with themes that are outside of my usual wheelhouse (WIP: https://cubecobra.com/cube/overview/zwej).
I am trying to include targeted spells for a heroic style archetype as a broad theme across most colors: Auras, equipments, instants/sorceries and even mutate!
That's where it gets dicey for me. Mutate has the annoying non-human clause, but I find myself with humans I want to run in White. A few options:
1. Cutting mutate in White and letting auras, equipments and instants/sorceries do the work.
2. Cutting humans to simplify mutate.
3. Cutting mutate cards, they are cool but warp the format too much in terms of complexity.
My least favorite option is 2 as there are bound to be more cool humans printed and it seems very limiting design-wise.
They are probably the 2nd most flexible lands behind fetchlands
The problem is my aggressive Boros deck doesn't want to run taplands in the first place I also dislike the memory issues when using them in a three color deck, though that's nothing a slip of paper can't fix.On a different land-related note...
I feel like this cycle is the best cycle of dual lands WotC has ever printed, as far as drafting is concerned.
You see, each one is secretly four different dual lands, and you choose which one it is when you play it.
Want your aggressive Boros deck to be able to transform into a midrange-y Mardu deck through sideboarding?
The memory issue is a problem, yeah.The problem is my aggressive Boros deck doesn't want to run taplands in the first place I also dislike the memory issues when using them in a three color deck, though that's nothing a slip of paper can't fix.
The reason I picked the Thriving lands over the Gates (even though the Gates were the actual cycle that made me think along these lines) is that the Gates might make a drafter go "ah, so this cube has Gate synergies", while Thriving Lands don't.