I'm serious. I make white removal and green ramp enchantment based and people wanting those things will have a bunch of synergistic enchantments before they realize.
Regarding green:
There is also some tech to get enchantments into the graveyard for Replenish and Starfield of Nyx, like Vessel of Nascency and Commune with the Gods.
I'm exploring making green ramp about the relationhip between things that untap lands and enchanting lands so they give more than one mana, instead of just ramping with creatures. This, of course, blends ramp with enchantress. There aren't that many efficient creatures or enchantments, but it's something to start. I'll be testing Overgrowth and maybe even Wolfwillow Haven. Maybe even reach to Alpha Guard. A shame Trace of Abundance gives shroud and prevents the land from being untapped this way, it's in relevant colors.
Relevant untappers I run are Arbor Elf, Voyaging Satyr, the mentioned Earthcraft and Candelabra of Tawnos. Quirion Ranger can help with reusing untappers and squeezing a bit more mana with no lands in hand. bouncelands also help. Maaybe Hope Tender is not bad. Then there's a bunch of Voyaging Satyrs at three mana, the most interesting of which could be Krosan Restorer, but yeah, three mana. There's also Sculptor of Winter, but snow, and the mentioned Alpha Guard, but weird and I run mostly cards in Spanish, which could confuse more enfranchised players and would make me have to think what languages I provide basic lands in. The rules are that for Un- games the names of cards are the printed names, but who would know that beforehand. Oh, the things we have to deal with when designing cubes with existing cards.
Sorry for diverging the conversation to another color and not really addressing the question, but I take the opportunity to talk about this approach to ramp.
Regarding green:
There is also some tech to get enchantments into the graveyard for Replenish and Starfield of Nyx, like Vessel of Nascency and Commune with the Gods.
I'm exploring making green ramp about the relationhip between things that untap lands and enchanting lands so they give more than one mana, instead of just ramping with creatures. This, of course, blends ramp with enchantress. There aren't that many efficient creatures or enchantments, but it's something to start. I'll be testing Overgrowth and maybe even Wolfwillow Haven. Maybe even reach to Alpha Guard. A shame Trace of Abundance gives shroud and prevents the land from being untapped this way, it's in relevant colors.
Relevant untappers I run are Arbor Elf, Voyaging Satyr, the mentioned Earthcraft and Candelabra of Tawnos. Quirion Ranger can help with reusing untappers and squeezing a bit more mana with no lands in hand. bouncelands also help. Maaybe Hope Tender is not bad. Then there's a bunch of Voyaging Satyrs at three mana, the most interesting of which could be Krosan Restorer, but yeah, three mana. There's also Sculptor of Winter, but snow, and the mentioned Alpha Guard, but weird and I run mostly cards in Spanish, which could confuse more enfranchised players and would make me have to think what languages I provide basic lands in. The rules are that for Un- games the names of cards are the printed names, but who would know that beforehand. Oh, the things we have to deal with when designing cubes with existing cards.
Sorry for diverging the conversation to another color and not really addressing the question, but I take the opportunity to talk about this approach to ramp.