Gruff Triplets is just a straight up awful design
I think it could be considered an un-fun design (particularly for retail draft, and particularly at rare instead of mythic) but I'm curious what you think is bad about the design.Gruff Triplets is just a straight up awful design
Oh I understand not liking the card in draft. Ravnic has just mentioned disliking it three times in the past two weeks and I find that kind of funny.It single-handedly ruins perfectly fine WOE drafts, so I get the hate XD
My guy you have the world’s largest grudge against Gruff Triplets lol.
I agree with that. I'm a little surprised it hasn't shown up anywhere, given how much power it can potentially add to the board. But no, it's just a random limited card.Naah, it's just a perfect example for a stupid rare that ruins limited but doesn't do much elsewhere.
Based.Fun fact, the only time someone played a Gruff Triplets against me, I won the very next turn.
Chris asked this to @Rusje in the LCI thread, but I thought I'd bring it here. I'm interested to see Rusje's answer along with anyone else who wants to share. What are some of your favorite creatures? Mostly in terms of design, but for whatever reason.What is your platonic ideal of a creature? Like what's a good example of what you want more of
It's just a pile of stats that you need to pay 3 removal spells before it's dealt with. It goes against everything I like about the game, a big part which is managing tempo and card advantage. If I doom blade one of the triplets, I get punished for it! It takes absolutely no cleverness on the part of the pilot, just get to 6 mana and durr hurr you'll now completely dominate any future combat phases.I think it could be considered an un-fun design (particularly for retail draft, and particularly at rare instead of mythic) but I'm curious what you think is bad about the design.
Well, you could add non-creature cards from the recent sets.Woah. At that power level, I can see how you wouldn't be a fan of most of what comes out these days.
Onslaught Masters in my signature has a similar issue. It's like Onslaught block if it were updated with current cards. It's difficult to add anything modern that isn't a common lol.
I definitely add stuff, but it's tough to do when Morph is a defining feature of the environment.Well, you could add non-creature cards from the recent sets.
Yes it is. Even in the old days 3 mana 2/2 when one has to pay unlock the true power was weak. Fun due to the surprise factor but quite weak and really restrictive.I definitely add stuff, but it's tough to do when Morph is a defining feature of the environment.
There's no "stealing" here. It's all yours.Yes it is. Even in the old days 3 mana 2/2 when one has to pay unlock the true power was weak. Fun due to the surprise factor but quite weak and really restrictive.
Edit: do you mind that I will steal some of your ideas for my own morph cube?
It was not so weak. Many morph cards saw play in various formats. Especially Standard and Extended which were the two most popular formats by the time. Mind you that it wasn't 3 mana 2/2 where you had to pay extra to unlock it's average power level. When you had paid both the 3 mana and the morph cost then you would gain something that was much above the curve.Yes it is. Even in the old days 3 mana 2/2 when one has to pay unlock the true power was weak. Fun due to the surprise factor but quite weak and really restrictive.
Edit: do you mind that I will steal some of your ideas for my own morph cube?
You meanIt was not so weak. Many morph cards saw play in various formats. Especially Standard and Extended which were the two most popular formats by the time. Mind you that it wasn't 3 mana 2/2 where you had to pay extra to unlock it's average power level. When you had paid both the 3 mana and the morph cost then you would gain something that was much above the curve.
You are completely right that b/morph warps the format. I do not agree that one cannot go under/over a morph card. elvish warrior was in onslaught after all. The thing with morph is that the tension on what is below is fun, but being blown out of the water with a cheap unmorph can be backbreaking.The problem there is that (more so in Onslaught, but even in Khans and even to this day) it basically invalidates too much possible design.
You can't make two drops because they compete with borph (that's the official internal WotC slang for it, I swear! Bear Morph!)
You can't make three drops that aren't mega pushed because otherwise you just play a bear that you flip later
You can't do the equivalent of Glory Seeker because it's a shitload of Savannah Lions
here's some poorly formatted MaRo (thanks, WotC website transition...) talking about how it's rough - you can't go under a bear morph easily and it warps the entire environment around it. Which is fine for a cube, maybe. But not so good for Standard, let alone retail Limited.
You mean
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No, you can absolutely go under a morph - even Glory Seeker proves that - but you can't go under a bear morph very easily. Because then your entire environment has to be two power one drops or three toughess one drops.I do not agree that one cannot go under/over a morph card. elvish warrior was in onslaught after all.