Weird tinkering time!
I'm fiddling with a mono-green cube, and I've hit on fights, fogs, and combat tricks as substitutes for traditional creature removal that feel pretty green (it also means that
Hunt the Hunter is on the table, which feels really cute). However, I'm
unsure as to how many copies of each I should have in the initial iteration of my cube — my current thoughts are (for a 180 card cube):
- 10 fogs
- 15 fight spells
- 25 miscellaneous combat tricks.
(Yeah, I know, those are suspiciously round numbers. I'll tweak it once I get further into the weeds.)
The idea is that big creatures will naturally prey on little creatures in both combat and when fighting, while the counterplay to big creatures is to fight them with deathtouch creatures, dodge past them with Forestwalk, kill them by pumping your guys, or trick your opponent into swinging out so that you can fog them. Fogs are also there to deal with go-wide strategies.
As for power level... I'm aiming towards something where
Timeless Witness +
Druid's Deliverance is a valid thing to set up, or where powering out an early
Khalni Hydra is not terribly embarrassing.