General CBS

Chris Taylor

Contributor
K. I broke singleton and went too nuts with it. Work in progress for sure. Appreciate all the feedback. Maybe I need to limit breaking singleton to Eldrazi only.
Hell yeah dude!

I think an important thing to keep in mind with singleton breaking is that you can always just, adjust the numbers. I like to start at 2, bump up to 3 if something feels really essential. But you can also start at 4, bump up or down if necessary. It can feel intimidating if you've never done it before, but it's really no different from adjusting the density of any other effect! We do this kind of adjustment and tuning with things like removal density, creature density, counterspell density, whatever. It's no different just because it's extra copies of the same card :)
I wonder how much resistance to duplicates comes from actual "this is how we've always done it" thoughts, subconscious or otherwise, and how much comes from people who never get to play or edit their cubes, and end up thinking that every change they make needs to be this rosetta stone
 
I think so, even websites like CubeCobra don't let you put in multiples at once except through a mass import. So you have to manually type in each of your cards and it seems a bit strange why that is not the case, at least for the sake of lands.
 
Yeah, one of the things I discovered when working on this list (where I edited a bunch of cards to not be green) is that there really isn't a good way to go "yeah, I want 30 copies of this card". Tweaking all of the Land Grants to be colorless was a pain.
 
Thinking about the "have X lessons in your graveyard" stuff in TLA/TLE, how many lessons would you have to run for that to be a reasonable ask? I'm bad at judging graveyard density stuff.

(I'm thinking of dredging up an idea that got floated around when Strixhaven first came out of making a cube with the houserule that Arcane = Lesson, and having more reasons to care about that houserule is a good way to make it feel worth it.)
 
Yeah, one of the things I discovered when working on this list (where I edited a bunch of cards to not be green) is that there really isn't a good way to go "yeah, I want 30 copies of this card". Tweaking all of the Land Grants to be colorless was a pain.
Filter to "Land Grant" then hit the header over them, probably Sorcery (30), and tap colorless next time.
 
Apropos nothing at all, I've really started to appreciate X-spells. I've played some Oldschool 93/94 decks, and they usually play one-of of fireball or brain geyser, and it just makes it so much less punishing to flood out, since you know you could top-deck the X-spell and actually use all that mana. I think I'll try to find some room for some more X-spells in my cube.
 
Apropos nothing at all, I've really started to appreciate X-spells. I've played some Oldschool 93/94 decks, and they usually play one-of of fireball or brain geyser, and it just makes it so much less punishing to flood out, since you know you could top-deck the X-spell and actually use all that mana. I think I'll try to find some room for some more X-spells in my cube.
Kind of wild how Volcanic Geyser went from insane to just like, now we pass it all the time (Choco-Comet having the RR 2/2 buyout option made it a lot stronger, that's for sure, instant speed was never a super attractive thing there) over the years.
 
Apropos nothing at all, I've really started to appreciate X-spells. I've played some Oldschool 93/94 decks, and they usually play one-of of fireball or brain geyser, and it just makes it so much less punishing to flood out, since you know you could top-deck the X-spell and actually use all that mana. I think I'll try to find some room for some more X-spells in my cube.
Kicker variants and X spells are great. I think there's a lot of opportunity for a mana-intensive mid-high power cube that leans on a lot of them.
 
We're getting Marvel Super Heroes previews apparently. I don't actually care enough to make a thread, so someone else will have to. Sorry.

ShZhftb.png
 
msh-the-coming-of-galactus-weeklymtg-v0-u4639w9sz76g1.jpg
I like this more than I should.

Obviously not for power-maxers, and probably not worth a guild slot, but this just looks fun and brings a sense of doom if you can't deal with it right away.

You really want a way to give the token haste, (or proliferate the saga?) but the floor of just take anything out isn't horrible.
 
View attachment 10964
I like this more than I should.

Obviously not for power-maxers, and probably not worth a guild slot, but this just looks fun and brings a sense of doom if you can't deal with it right away.

You really want a way to give the token haste, (or proliferate the saga?) but the floor of just take anything out isn't horrible.

As someone with negative interest in the Fantastic Four, this is truly the ideal kind of card design for UB. Like, that's cool. You get the story even if you're not familiar, and the impressiveness of Galactus is self-evident. It's a good card for all levels of Cube, but it's mostly there for story equity and because it's cool.



I already mentioned Namor, but yeah, I love this card. I've been ruminating on this all day.
 
As someone with negative interest in the Fantastic Four, this is truly the ideal kind of card design for UB. Like, that's cool. You get the story even if you're not familiar, and the impressiveness of Galactus is self-evident. It's a good card for all levels of Cube, but it's mostly there for story equity and because it's cool.
Do you think you'll try it out in place of Alpha Deathclaw? It's a good deal weaker I think, but you make a good point on story equity.

What I meant by signaling is how cards like the Deathclaw at least have some extra synergistic hooks with counters and ramp (which Golgari might want to be doing), but in general the Deathclaw is probably just viewed as a generically good 2-1 like Mawloc is.

I already mentioned Namor, but yeah, I love this card. I've been ruminating on this all day.
I haven't had the chance to cube with it yet, but in limited I've been a bit let down by The Mechanist, Aerial Artisan. Seems like it could be an easy swap for you, or you take out Chrome Host Seedshark and free yourself of incubate tokens.
 
Do you think you'll try it out in place of Alpha Deathclaw? It's a good deal weaker I think, but you make a good point on story equity.

What I meant by signaling is how cards like the Deathclaw at least have some extra synergistic hooks with counters and ramp (which Golgari might want to be doing), but in general the Deathclaw is probably just viewed as a generically good 2-1 like Mawloc is.

You know, I just might. I loved Deathclaw for the first year or two he was in Cube, but I feel like he's kind of...boring now? It's nice for GB to have a big boy payoff to either lightly ramp or reanimate into, but he's just "generic good" and isn't a fraction as evocative. It's an interesting thought.

I haven't had the chance to cube with it yet, but in limited I've been a bit let down by The Mechanist, Aerial Artisan. Seems like it could be an easy swap for you, or you take out Chrome Host Seedshark and free yourself of incubate tokens.

The Mechanist has only been played once but he's been great. My environment is increasingly trinket-motivated, so he's much more at home than in retail limited (where I've had a reasonably good time with him as well, to be honest!).

Chrome Host Seedshark is a dream of a card. I wish you didn't need to "unlock" the tokens to make them dudes, but that also plays well in the decks that want him that have a ton of wraths, too. It's the only incubate card I play with (rip my beloved Norn's Inquisitor) but I think I'm willing to keep it all the same because of how great he's played out.
 


Power-up seems like a neat kicker/exhaust variant with a wide design space - shame it's probably only going to be printed on Marvel cards and never get touched again.


God I love Sunder the Gateway.

At some point, I want to build a cube that's leans hard on cards like Sunder or Gravedig or Under the Skin or Earthbender Ascension where they're just bears with extra steps. Just have all the creatures be 2/2s that aren't actually creature cards. I don't think we have the cardpool for it yet, but the idea amuses me.

(Yeah, I know Gravedig conflicts with "no creatures allowed" vibes, but you could probably get around that by just making all the creatures uncastable but with channel/cycling/etc effects so that you'd bother to stick them in your deck.)
 
Power-up seems like a neat kicker/exhaust variant with a wide design space - shame it's probably only going to be printed on Marvel cards and never get touched again.
honestly I don't love it - I get that's it both Not Kicker and Not Exhaust*, but I think in general it's going to read a little more confusingly than either several years down the line. "additive distraction" style text. even if i bet it'll play real well because it's just two mechanics that are already good!

thankfully I don't have to care because UB etc

*not to be confused with monstrosity, because exhaust was Not Monstrosity, not the other way around
 
Marvel is aesthetically just a horrible fit for magic, oh boy. Luckily, through the omenpaths will make it easy to craft proxies from cards that are just perfect mechanically.
 
If anyone is interested, Patrick Chapin is kickstarting his next Magic book diving into a bunch of stuff regarding Magic history and theory and design. It just reached a milestone that will lead to a chapter on Cube being included. He was away from Magic for a while but it looks like he's very stoked to be back and motivated to produce a bunch of new content.

I remember reading a PDF of Next Level Magic over a decade ago in college and really enjoying it, excited to get this follow-up in hardcover. Seems like it'll be more a love letter to Magic than anything.
 
Thinking of building a cube intended to replicate a retail draft environment. (Original Ravnica block, 05-06, so I did the math accordingly below.) A bit more curation, but mostly in the rares which don't much matter for this question. Is there preexisting math for how many copies of a C/U/R you "should" have in your population to feel like eight packs out of a retail booster box?

I did a lot of useless calculations, people who don't care can skip to the end:
Scryfall says there's 57 commons in Dissension.
A draft is 8 packs * 11 commons each (ignoring foils replacing one back then) => 88 commons from a pool of 57 => 88/57 = 1.54 copies per draft in expectation (if uniformly distributed, see justifcation below)

But, picking the easiest example to find in the format:
Takuya Osawa's PT Prague 2006 winning draft deck had 3 Aquastrand Spiders
plus Big Oots's deck (does anyone else even remember that was Rasmus Sibast's nickname?) had another.

If commons are uniformly distributed*
*and they should be, we know a maximum of 1 common is underprinted per set
**one can safely assume that you can start anywhere in the print run fragments contained within the pack whether it's an AB set or an ABC set or whatever (lethe.xyz does not have collation info for the original block)
Then this is a binomial distribution since we're selecting "with replacement" from an infinite pool, so we expect to see 4+ copies of "a given fixed common, so in this case specifically Aquastrand Spider" just under 7% of the time.

But there's 57 commons so that's actually "0.93 chance to not see 4 Aquastrand Spiders" and then there's 56 other commons...
But but this is not actually indepdendent because of print runs - if we fail to see 4x Spider we also know that we have a noticeably decreased chance of seeing 4x of either of the 2+ commons next to Spider anywhere on the sheet...

And you can see why I'm asking! (It's because I'm dumb)
Is it just "X of every common of the small sets and Y of the large set, less for uncommons, shrug and ship it?"
Do people typically use more complicated distribution methods than shuffling together three sets and hoping it works out?
Any information much appreciated, I know this is a thing people have done before but I don't know if anyone actually cared enough to crunch numbers!
 
Last edited:
I always do 3/2/1. Sets have like 80-100 C/U/RM, so that ends up cube sized.

Here's ROE as a 3/2/1 if you want to plug it into your CubeCobra and see how it feels. You can also use custom settings to make the packs 10-11 C, 3 U, 1 R/M if you want.
Caravan Escort
Caravan Escort
Caravan Escort
Soul's Attendant
Soul's Attendant
Soul's Attendant
Student of Warfare
Glory Seeker
Glory Seeker
Glory Seeker
Ikiral Outrider
Ikiral Outrider
Ikiral Outrider
Knight of Cliffhaven
Knight of Cliffhaven
Knight of Cliffhaven
Kor Line-Slinger
Kor Line-Slinger
Kor Line-Slinger
Kor Spiritdancer
Lone Missionary
Lone Missionary
Lone Missionary
Stalwart Shield-Bearers
Stalwart Shield-Bearers
Stalwart Shield-Bearers
Wall of Omens
Wall of Omens
Affa Guard Hound
Affa Guard Hound
Dawnglare Invoker
Dawnglare Invoker
Dawnglare Invoker
Hedron-Field Purists
Transcendent Master
Umbra Mystic
Kabira Vindicator
Kabira Vindicator
Linvala, Keeper of Silence
Makindi Griffin
Makindi Griffin
Makindi Griffin
Soulbound Guardians
Soulbound Guardians
Totem-Guide Hartebeest
Totem-Guide Hartebeest
Totem-Guide Hartebeest
Deathless Angel
Gideon Jura
Demystify
Demystify
Demystify
Emerge Unscathed
Emerge Unscathed
Smite
Smite
Smite
Puncturing Light
Puncturing Light
Puncturing Light
Repel the Darkness
Repel the Darkness
Repel the Darkness
Harmless Assault
Harmless Assault
Harmless Assault
Oust
Oust
Survival Cache
Survival Cache
Nomads' Assembly
Guard Duty
Guard Duty
Guard Duty
Hyena Umbra
Hyena Umbra
Hyena Umbra
Eland Umbra
Eland Umbra
Eland Umbra
Time of Heroes
Time of Heroes
Luminous Wake
Luminous Wake
Lightmine Field
Mammoth Umbra
Mammoth Umbra
Near-Death Experience
Enclave Cryptologist
Enclave Cryptologist
Skywatcher Adept
Skywatcher Adept
Skywatcher Adept
Champion's Drake
Champion's Drake
Champion's Drake
Coralhelm Commander
Hada Spy Patrol
Hada Spy Patrol
Halimar Wavewatch
Halimar Wavewatch
Halimar Wavewatch
Lighthouse Chronologist
Merfolk Observer
Merfolk Observer
Merfolk Observer
Renegade Doppelganger
Dormant Gomazoa
Echo Mage
Guard Gomazoa
Guard Gomazoa
Jwari Scuttler
Jwari Scuttler
Jwari Scuttler
Phantasmal Abomination
Phantasmal Abomination
Sea Gate Oracle
Sea Gate Oracle
Sea Gate Oracle
Surrakar Spellblade
Venerated Teacher
Venerated Teacher
Venerated Teacher
Merfolk Skyscout
Merfolk Skyscout
Frostwind Invoker
Frostwind Invoker
Frostwind Invoker
Mnemonic Wall
Mnemonic Wall
Mnemonic Wall
Sphinx of Magosi
Aura Finesse
Aura Finesse
Aura Finesse
Fleeting Distraction
Fleeting Distraction
Fleeting Distraction
Deprive
Deprive
Deprive
Reality Spasm
Reality Spasm
Unified Will
Unified Will
Regress
Regress
Regress
Lay Bare
Lay Bare
Lay Bare
Distortion Strike
Distortion Strike
Distortion Strike
Shared Discovery
Shared Discovery
Shared Discovery
See Beyond
See Beyond
See Beyond
Recurring Insight
Crab Umbra
Crab Umbra
Training Grounds
Eel Umbra
Eel Umbra
Eel Umbra
Narcolepsy
Narcolepsy
Narcolepsy
Domestication
Domestication
Drake Umbra
Drake Umbra
Gravitational Shift
Cast Through Time
Death Cultist
Death Cultist
Death Cultist
Guul Draz Assassin
Mortician Beetle
Zulaport Enforcer
Zulaport Enforcer
Zulaport Enforcer
Bloodthrone Vampire
Bloodthrone Vampire
Bloodthrone Vampire
Null Champion
Null Champion
Null Champion
Arrogant Bloodlord
Arrogant Bloodlord
Bloodrite Invoker
Bloodrite Invoker
Bloodrite Invoker
Cadaver Imp
Cadaver Imp
Cadaver Imp
Gloomhunter
Gloomhunter
Gloomhunter
Nirkana Cutthroat
Nirkana Cutthroat
Pawn of Ulamog
Pawn of Ulamog
Bala Ged Scorpion
Bala Ged Scorpion
Bala Ged Scorpion
Escaped Null
Escaped Null
Thought Gorger
Zof Shade
Zof Shade
Zof Shade
Drana, Kalastria Bloodchief
Dread Drone
Dread Drone
Dread Drone
Hellcarver Demon
Nirkana Revenant
Pestilence Demon
Skeletal Wurm
Skeletal Wurm
Suffer the Past
Suffer the Past
Vendetta
Vendetta
Vendetta
Virulent Swipe
Virulent Swipe
Induce Despair
Induce Despair
Induce Despair
Last Kiss
Last Kiss
Last Kiss
Consume the Meek
Inquisition of Kozilek
Inquisition of Kozilek
Nighthaze
Nighthaze
Nighthaze
Shrivel
Shrivel
Shrivel
Perish the Thought
Perish the Thought
Perish the Thought
Consuming Vapors
Corpsehatch
Corpsehatch
Essence Feed
Essence Feed
Essence Feed
Repay in Kind
Demonic Appetite
Demonic Appetite
Demonic Appetite
Contaminated Ground
Contaminated Ground
Contaminated Ground
Curse of Wizardry
Curse of Wizardry
Baneful Omen
Goblin Arsonist
Goblin Arsonist
Goblin Arsonist
Goblin Tunneler
Goblin Tunneler
Goblin Tunneler
Grotag Siege-Runner
Grotag Siege-Runner
Grotag Siege-Runner
Kargan Dragonlord
Kiln Fiend
Kiln Fiend
Kiln Fiend
Ogre Sentry
Ogre Sentry
Ogre Sentry
Battle Rampart
Battle Rampart
Battle Rampart
Brimstone Mage
Brimstone Mage
Lavafume Invoker
Lavafume Invoker
Lavafume Invoker
Rage Nimbus
Tuktuk the Explorer
Battle-Rattle Shaman
Battle-Rattle Shaman
Battle-Rattle Shaman
Lagac Lizard
Lagac Lizard
Lagac Lizard
Lord of Shatterskull Pass
Soulsurge Elemental
Soulsurge Elemental
Vent Sentinel
Vent Sentinel
Vent Sentinel
Emrakul's Hatcher
Emrakul's Hatcher
Emrakul's Hatcher
Magmaw
Valakut Fireboar
Valakut Fireboar
Akoum Boulderfoot
Akoum Boulderfoot
Conquering Manticore
Rapacious One
Rapacious One
Heat Ray
Heat Ray
Heat Ray
Spawning Breath
Spawning Breath
Spawning Breath
Staggershock
Staggershock
Staggershock
Devastating Summons
Flame Slash
Flame Slash
Flame Slash
Forked Bolt
Forked Bolt
Brood Birthing
Brood Birthing
Brood Birthing
Surreal Memoir
Surreal Memoir
Traitorous Instinct
Traitorous Instinct
Wrap in Flames
Wrap in Flames
Wrap in Flames
Explosive Revelation
Explosive Revelation
Fissure Vent
Fissure Vent
Fissure Vent
World at War
Hellion Eruption
Disaster Radius
Lust for War
Lust for War
Raid Bombardment
Raid Bombardment
Raid Bombardment
Splinter Twin
Joraga Treespeaker
Joraga Treespeaker
Beastbreaker of Bala Ged
Beastbreaker of Bala Ged
Bramblesnap
Bramblesnap
Kazandu Tuskcaller
Nest Invader
Nest Invader
Nest Invader
Overgrown Battlement
Overgrown Battlement
Overgrown Battlement
Tajuru Preserver
Aura Gnarlid
Aura Gnarlid
Aura Gnarlid
Daggerback Basilisk
Daggerback Basilisk
Daggerback Basilisk
Mul Daya Channelers
Sporecap Spider
Sporecap Spider
Sporecap Spider
Kozilek's Predator
Kozilek's Predator
Kozilek's Predator
Ondu Giant
Ondu Giant
Ondu Giant
Vengevine
Wildheart Invoker
Wildheart Invoker
Wildheart Invoker
Broodwarden
Broodwarden
Haze Frog
Haze Frog
Haze Frog
Jaddi Lifestrider
Jaddi Lifestrider
Nema Siltlurker
Nema Siltlurker
Nema Siltlurker
Stomper Cub
Stomper Cub
Stomper Cub
Pelakka Wurm
Pelakka Wurm
Gigantomancer
Khalni Hydra
Leaf Arrow
Leaf Arrow
Leaf Arrow
Might of the Masses
Might of the Masses
Might of the Masses
Prey's Vengeance
Prey's Vengeance
Naturalize
Naturalize
Naturalize
Realms Uncharted
Living Destiny
Living Destiny
Living Destiny
Momentous Fall
Ancient Stirrings
Ancient Stirrings
Ancient Stirrings
Gelatinous Genesis
Irresistible Prey
Irresistible Prey
Growth Spasm
Growth Spasm
Growth Spasm
Spider Umbra
Spider Umbra
Spider Umbra
Awakening Zone
Boar Umbra
Boar Umbra
Gravity Well
Gravity Well
Snake Umbra
Snake Umbra
Snake Umbra
Bear Umbra
Runed Servitor
Runed Servitor
Reinforced Bulwark
Reinforced Bulwark
Reinforced Bulwark
Enatu Golem
Enatu Golem
Artisan of Kozilek
Artisan of Kozilek
Emrakul, the Aeons Torn
Hand of Emrakul
Hand of Emrakul
Hand of Emrakul
It That Betrays
Kozilek, Butcher of Truth
Pathrazer of Ulamog
Pathrazer of Ulamog
Spawnsire of Ulamog
Ulamog, the Infinite Gyre
Ulamog's Crusher
Ulamog's Crusher
Ulamog's Crusher
Not of This World
Not of This World
All Is Dust
Skittering Invasion
Skittering Invasion
Ogre's Cleaver
Ogre's Cleaver
Prophetic Prism
Prophetic Prism
Prophetic Prism
Warmonger's Chariot
Warmonger's Chariot
Pennon Blade
Pennon Blade
Hedron Matrix
Angelheart Vial
Dreamstone Hedron
Dreamstone Hedron
Keening Stone
Sphinx-Bone Wand
Eldrazi Conscription
Sarkhan the Mad
Eldrazi Temple
Eldrazi Temple
Evolving Wilds
Evolving Wilds
Evolving Wilds
 
I feel like a 3/2/1 ratio like that is definitely good enough. That gives your cube a 60/60/60 c/u/r ratio, which is coincidentally the same ratio as Dissension.

Except... if you look at the card pool for a traditional retail draft, you don't see 180 commons, 120 uncommons, and 60 rares. You (roughly) see 240 commons, 72 uncommons, and 24 rares. For that to feel right (and to get the right "aww man, it turns out the archetype I'm drafting isn't fully available" vibe), you'd have to go up to, I dunno, 5/2/1 (for a total cube size of 480). Then you're playing with 80% of the total commons, 60% of the total uncommons, and 40% of the total rares. And even then that isn't going to feel completely right, because it removes any chance that the draft pool will contain two copies of the same rare. So maybe swap that to 5/2/2 copies of 60/60/30 C/U/R?

(That way lies madness, honestly.)
 
I feel like a 3/2/1 ratio like that is definitely good enough. That gives your cube a 60/60/60 c/u/r ratio, which is coincidentally the same ratio as Dissension.

Except... if you look at the card pool for a traditional retail draft, you don't see 180 commons, 120 uncommons, and 60 rares. You (roughly) see 240 commons, 72 uncommons, and 24 rares. For that to feel right (and to get the right "aww man, it turns out the archetype I'm drafting isn't fully available" vibe), you'd have to go up to, I dunno, 5/2/1 (for a total cube size of 480). Then you're playing with 80% of the total commons, 60% of the total uncommons, and 40% of the total rares. And even then that isn't going to feel completely right, because it removes any chance that the draft pool will contain two copies of the same rare. So maybe swap that to 5/2/2 copies of 60/60/30 C/U/R?

(That way lies madness, honestly.)
This post - last line and all - is very close to my exact line of thought before asking. (no surprise it's you, Mapi, poor kindred soul :p)

That's just Dissension and already 480 cards. Plus the same amount for Guildpact and more for the larger Ravnica, and even with curation (you honestly gonna tell me you'd notice Street Savvy missing?) that's a mess to physically carry*. I think I'm willing to sacrifice "two copies of a rare" because that occurred rarely enough in retail Limited that I won't mind missing it**.

3/2/1 seems realistic, if still enormous (636 cards in Ravnica block, so it'd have to be pretty curated. Taking random examples, yes, I would notice Absolver Thrull being gone, so my threshold's kind of high...) - maybe I'll play around with C1, C2, C3, U1, U2, R1? Not sure. The physical constraint is definitely real, though.

*My college suitemates and I played a lot of Dominion. I owned all the existing expansions at the time and we still played on isotropic so we didn't have to shuffle. Four 21-year-old dudes sitting in the same room with four laptops. (RIP isotropic.)
**Give or take getting cheeky and doing Scion of the Wild at common like MM2 with original gold symbol RAV printing.
 
Then this is a binomial distribution since we're selecting "with replacement" from an infinite pool, so we expect to see 4+ copies of "a given fixed common, so in this case specifically Aquastrand Spider" just under 7% of the time.
Excluding collation and the fact that there is a common that is slightly underprinted with respect to the others,

There are 60 commons in DIS (I don't know where you found 57, both the wiki and scryfall say 60). Each booster pack contains 11 commons. Since the same booster pack cannot contain the same card twice (I think), this is not 88 repetitions of a 1/60 chance, but 8 repetitions of a 11/60 chance. So the probability of having four or more Aquastrand Spiders in a RGD draft is around 4.22%. Having exactly four is around 3.52%.

I feel like having a probability below 5% is fine enough that you shouldn't worry, and just keep 3 copies of each DIS common.

For the uncommons: there are also 60, and each booster pack contains 3. The chance of having three or more of the same uncommon (let's say, Patagia Viper) is around 0.58%, that is negligible. The chance of having two copies of Patagia Viper in a draft, though, is 5.15%. This is low so I would also consider this as pretty negligible, and just keep 1 copy of each DIS uncommon. Or maybe you could double down only on the stronger ones or the more interesting ones, and remove a couple of the boring/unplayable ones.

For the rares I don't even do the math: it seems pretty obvious that 1 copy each is already too much, so I would keep the 1x only of those that are playable in draft and call it a day.

This will make around 275 cards in total if you do a curated list: each common goes in 3 copies but maybe the ones you feel like are more important and playable in the draft environment can go to 4 copies (or even 5! maybe for the bouncelands only) each, while the unplayable ones can go down to 1-2 copies or even be removed (even though I would keep at least 1 copy of each common). Same for the uncommons: for each one you put between 0 and 2 copies depending on how much you like it, and the same for the rares between 0 and 1. I would aim for a total of around 175 commons, 80 uncommons and 20 rares (?)

Obviously this is just Dissension: for Guildpact the numbers are similar, while for City are lower: I think the standard average for commons should be more around 2 than 3... if you do something like this you end up with almost 900 cards in this "Cube", that may be too many

I feel like a "triple X" environment should be easier to curate than this :(
 
Top