Chris Taylor
Contributor
Nice article Jason (Link for the Lazy)
My cube must look like a fucking hourglass at this pointc) Designing new cards
This is the approach Wizards of the Coast takes for their new sets, as well as the route taken by Cube designers who work with errata or entirely custom cards. Andy Cooperfauss's Rebel erratais a famous example of this approach. In the context of our pyramid metaphor, this is the equivalent of piling clay onto the side in order to build a balcony. We are creating design space where none existed.
Nice article Jason (Link for the Lazy)
Good article.
Since we're talking about funny shapes, I feel okay being a bit pedantic and saying that I think the pyramid diagram is probably something more like a pyramid on top of a cube. Or perhaps a pyramid on top of a short, fat rectangular prism. (because as you state, you do lose access to the topmost sections of your, uh... shape, when you descend in power level). tl;dr CT has an hourglass figure, you heard it here first, labrats
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Great article. I would agree with Aoret on the "prism not a pyramid" comment, though Jason's article alludes to this (and using a pyramid is easier to convey the general idea so I get why that was done).
I'd also like to point out that some cards appear to be really synergistic with your themes but because the mechanic they support is so readily available, there are times it can be more a liability than a benefit. This is especially true of symmetrical effects. Innocent blood was the example given and it's exactly the kind of card I'm talking about. If you are the only sacrifice deck, it's synergistic and you break symmetry. In that scenario, it's a rock star card. Against other decks that benefit from sacrificing, it can actually be unplayable. If I'm the blood ghast guy staring down a Reveillark, Innocent Blood might as well be one with nothing for all I can do with it. You can always side it out, but those cards can sometimes be "feel bad" cards when they look like they fit perfectly into what you are doing but then the game plays out and it might as well be a nombo.
Great job Jason, it's neat to see your ideas presented on mainstream channels like CFB! You're on a roll, man!
It seems that your "power pyramid" is the thing that has caught the most attention, and deservedly so, as it gives a nice and handy visual image wherein cube design can be conceptualized. It definitely got my juices flowing, and the burning questions on my mind are these:
1) Since the total cardpool is what creates the pyramid shape, one's personal cube will occupy a space within the pyramid and create it's own shape therein. What is the ideal shape of one's cube? I know this is subjective, but for the sake of exploration, let's say we wanted the shape that allowed for the most engaging draft experience as well as the most dynamic, interactive, fluid, decision-laden and creative gameplay. What might this look like? I'm hoping some of the many bright minds on this forum could offer any strong opinions or insights into this!
2) What's the sweet spot (vertically) for this internal cube shape to exist? If this pyramid is the Luxor, what floor do I take the elevator to in order to find the most "happenin" party!? At what level does the power get so high that it ruins the drafting and gameplay experience (GRBS), and at what power level on the low end does the drafting and gameplay experience get bogged down, clunky, or tedious, lacking excitement.
Am I searching for the city of El Dorado or is this possible to find?
The pyrimad model was, from as I understood it, just supposed to express the idea of power bands, and the size of a raw card pool to work with. For example, the problem we have whenever anyone goes to put together a vintage cube is that only a handful of cards end up being playable. The pyrimad nicely expressed why that is.
The quality of the environ is going to be up to the designer, though I agree that it seems much harder at the top or bottom end, though even there, aggressive singleton breaking, card errata, or customs could probably get you through.
There is a thread with a lot of discussion on breaking singleton over at the Tomb of Yawgmoth
I was going to type a response to B8R but I'd just be repeating what Grillo said.
I didn't mean to derail the conversation by spiraling down an off-topic tangential rabbit hole, I was just expressing some really strong thoughts and feelings that were evoked by that pyramid image. As someone who is building a new 360 from the ground up, the fundamental issues of what shape my cube is going to represent powerwise and what floors of the Luxor it's going to inhabit are fundamental and incredibly important to me!
I didn't mean to derail the conversation by spiraling down an off-topic tangential rabbit hole, I was just expressing some really strong thoughts and feelings that were evoked by that pyramid image. As someone who is building a new 360 from the ground up, the fundamental issues of what shape my cube is going to represent powerwise and what floors of the Luxor it's going to inhabit are fundamental and incredibly important to me!
Never apologize for derailing.
There is a thread with a lot of discussion on breaking singleton over at the Tomb of Yawgmoth