Card/Deck Cheap non-creature ramp

Laz

Developer
I have heard Signets are pretty good. *hides*

I am not sure what you are asking. At what mana cost do you consider something cheap? I mean, outside of Elves at 1 CMC, you have Wild Growth/Utopia Sprawl, which are fine I guess, but don't really provide the same dynamic as elves (able to be killed, sacrifice fodder, chump blockers, etc) so seem pretty boring. I guess if you have some sort of 'enchantments matter' theme, then they could be cool. I really like Search for Tomorrow. I know that the land coming in untapped is the same as casting a Rampant Growth on turn 2, but it feels so great when you get to put it down untapped. I have no experience with Fastbond, but I am sure someone will be along soon to tell me about awesome things it does. If you want to read a card which is crazy edge-case, but might have some real play to it, check out Manabond.

At two, Farseek seems far and away the most flexible of the Rampant Growths, as fetching dual lands is pretty awesome. Sakura-Tribe Elder has a bit of play to it (when, by play, I mean, it blocks something once). Explore is a cool effect. Then you have all of the artifacts, but I am sure you are across those.
 
i guess rituals exist too but i havent had good experience with them outside of a loam / pyretic ritual split card
 

Eric Chan

Hyalopterous Lemure
Staff member
Laz hit the nail on the head. Those are pretty much the exact cards I'm running in green, or have run very recently in the past. A man after my own design sensibilities!

There's also the very sweet cycling Rampant Growth:



And while the following are creatures, I tend to lump them into this pile as well, because they're a smidge harder to kill than your usual mana dorks, often requiring a sweeper of some sort.

 
I like things that aren't killed by wrath or earthquake or wildfire (relatively speaking) so I am very interested in this thread. I'm a huge fan of Harrow because I believe the graveyard to be one of the better areas for non blue control decks to generate cardz.

I know people see mana rocks as blue cards but I think that's just because I want my big red decks and big white decks to play blue because they miss out on card selection (and green does a dismal job of selecting / generating gas outside of a few select cases while most cubes favor elves over rampant growths which is usually awful with the control elements they build in).

End Rant
 

FlowerSunRain

Contributor
not mentioned yet



The wild growths are good for me because they have some useful upsides with land untappers (which I should probably run more then two of considering. . .) and enchantresses, but I'm probably the only one who cares about those synergies.
 
I've just tweaked my list to include edge of autumn and search for tomorrow. Edge seems like one of the more interesting ramp spells that offers an interesting tension.

The one mana dorks are relatively dull. They're kind of necessary but pretty interchangeable. The only one with any particular interest is noble hierarch. I wish I could mix it up a bit.
 

CML

Contributor
I really think you wanna max out on both kinds of ramp, otherwise wtf does green do. Now seeing as there are infinity 2-mana rampers and the super-sweet Edge of Autumn has already been covered, I'll suggest some 1-mana ones





didn't work out over here

 

Eric Chan

Hyalopterous Lemure
Staff member
I need to make green ramp better, are these ideas horrible or just plain dumb





edit: hmmm why mess around maybe it should just be
 

CML

Contributor
In the funsies draft I think i have Tranquil Thicket and Treetop, beyond that just WWK lands, Scars fast-lands and, you know, GAEA'S CRADLE. The count is fairly low, though Utopia Sprawl does catch people off guard with "Enchant Forest" sometimes
 

Eric Chan

Hyalopterous Lemure
Staff member
Yeah the walls are a little dicey. I just remember going Overgrown Battlement, Overgrown Battlement, Overgrown Battlement => Ulamog in Standard a few years ago, which was always a little sketchy, but fun when it came together. Probably not a thing I should try to recreate in cube, though.

Utopia Sprawl is the #1 most confusing card in my cube for our newer players, moreso than all the weird suspend and dredge cards. "No, you have to put it on a Forest, that's not a Forest. Put it on this Stomping Ground. No, it doesn't make all colours, you had to pick a colour when you cast it three turns ago. Fiiiiine just pick blue now even though I'm pretty sure you used it for black already."
 

Chris Taylor

Contributor
I think I'm cutting it for another of the many llanowar elves.
Though if it's really an effect you're into, Fertile Ground is really not that bad at all. Like sprawl you're a little soft to LD, but it can just go on a basic and be mostly safe
 
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