The central conceit of this cube is to take the Penny Pincher cube's bounceland-fueled storm engine, splicer midrange package, and land-based combo theme and raise the power level.
http://www.cubetutor.com/viewcube/63360
http://www.cubetutor.com/draft/63360
A Cube's metagame is heavily reliant on its mana fixing. I've taken the Ravnica bouncelands and designed a format around their plentiful availability, drawing from Pauper constructed and RDG limited but at a slightly higher power level. The heavily ETB-leaning manabase is inspired by KTK's design, which divided decks into aggressive two-colour builds and slower but stronger 3+ colour decks. of colours. Faster mana fixing is provided in one-shot form to reinforce this dichotomy.
In concert with the various untap effects in the cube, bouncelands allow for 'burst' mana ramp, big finishers, high-octane X spells, and enable a number of powerful combo strategies (including Storm). I'm also running two copies of one card per colour to add texture to the draft environment. These are unique in the Magic card pool, enable multiple archetypes, have gestalt synergy with themselves. They're not essential to build a deck in the colour, but they'll lead to powerful synergistic decks.
White cares the most about small creatures, Human tribal, and having multiple permanent types, with a Cataclysm subtheme to devastate anything slower than itself. White's duplicate is Thalia's Lieutenant, establishing it as the most aggressive colour and heaviest source of Human tribal.
Blue cares the most about burst mana and untapping lands. It's also the colour of card selection, reactive control, and uses looters to interact with the graveyard. Blue's duplicate is Frantic Search, which does all of this at once.
Black uses recursive creatures to fuel aggressive and sacrifice-themed decks, but it's also the colour of reanimation, discard, and sorcery-speed control. Black's duplicate is Bloodsoaked Champion, a Human beater that exhausts opposing removal and provides sacrifice fodder.
Red cares the most about wide battlefields, whether via token strategies or multiple cheap creatures. It also cares about noncreature spells, with Prowess and Welder subthemes. Red's duplicate is Young Pyromancer, connecting the tokens theme with spells-matter.
Green is the colour most concerned with ramp. Green has the quickest access to the beefiest creatures, but it's also concerned with graveyard recursion and snowballing value, so Green's duplicate is Eternal Witness. Witness also gives redundancy to the many buildarounds in the cube without needing to run multiple copies of much narrower cards.
The colourless section provides mana acceleration, fixing, and a small but relevant Eldrazi package which gives additional deckbuilding space to any colour combination, although the land subtheme in GW makes it a frequent home for Eldrazi decks. There are spellbombs, baubles, and powerful Eldrazi titans for the biggest (or cheatiest) decks in the format. The colourless duplicate is Thought-Knot Seer. The gold slots support the themes outlined in the monocoloured sections while also providing splashable value, powerful finishers, and a cycle of powerful and deck-defining three-colour cards.
Shard/wedge theatres: UBR cheatz, RUG storm, WUR artifacts/spells-matter, RBG sacrifice, BUG graveyard value, RGW ramp, WUB control, WUG large creatures/Eldrazi, WBG small creatures/Eldrazi, RBW sacrifice.
In concert with the various untap effects in the cube, bouncelands allow for 'burst' mana ramp, big finishers, high-octane X spells, and enable a number of powerful combo strategies (including Storm). I'm also running two copies of one card per colour to add texture to the draft environment. These are unique in the Magic card pool, enable multiple archetypes, have gestalt synergy with themselves. They're not essential to build a deck in the colour, but they'll lead to powerful synergistic decks.
White cares the most about small creatures, Human tribal, and having multiple permanent types, with a Cataclysm subtheme to devastate anything slower than itself. White's duplicate is Thalia's Lieutenant, establishing it as the most aggressive colour and heaviest source of Human tribal.
Blue cares the most about burst mana and untapping lands. It's also the colour of card selection, reactive control, and uses looters to interact with the graveyard. Blue's duplicate is Frantic Search, which does all of this at once.
Black uses recursive creatures to fuel aggressive and sacrifice-themed decks, but it's also the colour of reanimation, discard, and sorcery-speed control. Black's duplicate is Bloodsoaked Champion, a Human beater that exhausts opposing removal and provides sacrifice fodder.
Red cares the most about wide battlefields, whether via token strategies or multiple cheap creatures. It also cares about noncreature spells, with Prowess and Welder subthemes. Red's duplicate is Young Pyromancer, connecting the tokens theme with spells-matter.
Green is the colour most concerned with ramp. Green has the quickest access to the beefiest creatures, but it's also concerned with graveyard recursion and snowballing value, so Green's duplicate is Eternal Witness. Witness also gives redundancy to the many buildarounds in the cube without needing to run multiple copies of much narrower cards.
The colourless section provides mana acceleration, fixing, and a small but relevant Eldrazi package which gives additional deckbuilding space to any colour combination, although the land subtheme in GW makes it a frequent home for Eldrazi decks. There are spellbombs, baubles, and powerful Eldrazi titans for the biggest (or cheatiest) decks in the format. The colourless duplicate is Thought-Knot Seer. The gold slots support the themes outlined in the monocoloured sections while also providing splashable value, powerful finishers, and a cycle of powerful and deck-defining three-colour cards.
Shard/wedge theatres: UBR cheatz, RUG storm, WUR artifacts/spells-matter, RBG sacrifice, BUG graveyard value, RGW ramp, WUB control, WUG large creatures/Eldrazi, WBG small creatures/Eldrazi, RBW sacrifice.
http://www.cubetutor.com/viewcube/63360
http://www.cubetutor.com/draft/63360