Good day folks,
I have assembled my first cube in the last few months (unpowered) and have taken it out for a few tries with different groups of people, and so far, despite the overall good experiences, some things struck me as problematic with my cube. I am basically at a a point where my cube doesn't really have any bad / boring or pointless cards in it, but some cards end up just dominating the drafts when they are played (notably mimic vat, vedalken shackles and wurmcoil engine). I tried adding more artifact hate in each colors but nobody seems to get the message and this caused more friction than good in our drafts, leading me to a bigger decision, either taking out the bigger "bombs" or increasing the average power-level of the cube untill i reach a point where such haymakers will not destroy games as much as they are affecting them at the moment.
So, for a short, how do you deal with the bigger bombs in a developping cube? hedge against them or make everything better to compensate?
Thank you for your time
I have assembled my first cube in the last few months (unpowered) and have taken it out for a few tries with different groups of people, and so far, despite the overall good experiences, some things struck me as problematic with my cube. I am basically at a a point where my cube doesn't really have any bad / boring or pointless cards in it, but some cards end up just dominating the drafts when they are played (notably mimic vat, vedalken shackles and wurmcoil engine). I tried adding more artifact hate in each colors but nobody seems to get the message and this caused more friction than good in our drafts, leading me to a bigger decision, either taking out the bigger "bombs" or increasing the average power-level of the cube untill i reach a point where such haymakers will not destroy games as much as they are affecting them at the moment.
So, for a short, how do you deal with the bigger bombs in a developping cube? hedge against them or make everything better to compensate?
Thank you for your time