Hey all, I have a confession, I peak at all of your cubes. I love watching each cube evolve and establish its own identity, and I frequently cross reference different lists to discover cool new cube tech. In my voyeuristic endeavors I've noticed a few interesting trends however. For one, the double fetch/double shock fixing paradigm established by our fearless leader seems to have been falling out of favor. I see people building cubes around bouncelands, temples. and cycle lands, and more commonly tailoring each guild to feature a unique array of lands. At this point I can't tell if the omission of fetch lands is due to budgetary concerns or a deliberate design choice. Which is fantastic! I'm just curious as to what motivated this change. Was double shock/double fetch too boring? Too consistent? Too effective at enabling 3+ colour decks?
Similarly, I've seen a shift away from duplicates in the community. Ones nearly everyone used to run multiple of back in the day include:
I imagine the steady stream of new cards has been a big factor why duplicates are much less common these days, which I completely understand. That said some interesting duplicate patterns have emerged. Steppe Lynx seems to have fallen completely out of favor, however many riptide cubes feature 2-3 copies of Champion of the Parish. I imagine that a big reason for this is pushing the b/w humans archetype (as explored here: https://riptidelab.com/forum/threads/archetype-spotlight-b-w-humans.1597/). However with more and more powerful non-human white creatures being printed such as Skymarch Aspirant it feels like people are either adding more champions or cutting the human tribal theme altogether. I'm really curious as to where you guys stand on this one.
In blue Delver of Secrets was a contentious card for a long time that seemed to quiety disappear from most cubes, although a few stalwart spells matters fans still use it. And of course there's Brainstorm, the cantrip Waddell used to run five of! A handful of cubers here run triple Brainstorm with alongside the old double fetch set up, but it seems like the obsession with the cantrip has calmed over the years.
In black it's still quite common to see duplicates of one drops, however what's interesting is that there seems to be a lot of different interpretations on what the ideal combo is. People run two duplicates of any of Bloodsoaked Champion, Gravecrawler, or Carrion Feeder. I'm really curious as to how people feel about their respective configuration of black one drops, or how well an aristocrats archetype could function without any duplicates.
In red Young Pyromancer is the only card I really see ran in duplicates, one feels like too few for a spells package and two can feel like it dominates one's red 2's section. Been running doubles of this guy for a while but I've been on the fence on it.
In green the riptide hard-on for Birthing Pod seems to be wavering. I've watched as copies dropped from three to one, sometimes none! Interestingly the similar Eldritch Evolution hasn't been very popular, even in cubes that support the archetype. It seems like competition from Collected Company accounts for some of the shift (many cubes run a 2/2 split), or maybe people are just tired of the archetype and how difficult it can be to draft.
And lastly, Bonesplitter and Grafted Wargear duplicates have seen a big decline, though that's likely because Bloodforged Battle-axe is comparable and the wargear is just nutty.
Anyways I just wanted to find a way to bring classic Riptide philosophy to the forefront of discussion as much of the gradual evolution of cube thought here is buried in various forums and some shifts haven't been explicit. I've been struggling myself over whether or not running duplicates is something my environment really benefits from anymore in an age where cube gaps don't exist the way they used to. I'd considered doing an actual survey of cubes to provide more concrete numbers but its 4am and that kind of data compiling doesn't seem in tune with the spirit of the site, so i'll leave it at that and edit in the morning.
Similarly, I've seen a shift away from duplicates in the community. Ones nearly everyone used to run multiple of back in the day include:
I imagine the steady stream of new cards has been a big factor why duplicates are much less common these days, which I completely understand. That said some interesting duplicate patterns have emerged. Steppe Lynx seems to have fallen completely out of favor, however many riptide cubes feature 2-3 copies of Champion of the Parish. I imagine that a big reason for this is pushing the b/w humans archetype (as explored here: https://riptidelab.com/forum/threads/archetype-spotlight-b-w-humans.1597/). However with more and more powerful non-human white creatures being printed such as Skymarch Aspirant it feels like people are either adding more champions or cutting the human tribal theme altogether. I'm really curious as to where you guys stand on this one.
In blue Delver of Secrets was a contentious card for a long time that seemed to quiety disappear from most cubes, although a few stalwart spells matters fans still use it. And of course there's Brainstorm, the cantrip Waddell used to run five of! A handful of cubers here run triple Brainstorm with alongside the old double fetch set up, but it seems like the obsession with the cantrip has calmed over the years.
In black it's still quite common to see duplicates of one drops, however what's interesting is that there seems to be a lot of different interpretations on what the ideal combo is. People run two duplicates of any of Bloodsoaked Champion, Gravecrawler, or Carrion Feeder. I'm really curious as to how people feel about their respective configuration of black one drops, or how well an aristocrats archetype could function without any duplicates.
In red Young Pyromancer is the only card I really see ran in duplicates, one feels like too few for a spells package and two can feel like it dominates one's red 2's section. Been running doubles of this guy for a while but I've been on the fence on it.
In green the riptide hard-on for Birthing Pod seems to be wavering. I've watched as copies dropped from three to one, sometimes none! Interestingly the similar Eldritch Evolution hasn't been very popular, even in cubes that support the archetype. It seems like competition from Collected Company accounts for some of the shift (many cubes run a 2/2 split), or maybe people are just tired of the archetype and how difficult it can be to draft.
And lastly, Bonesplitter and Grafted Wargear duplicates have seen a big decline, though that's likely because Bloodforged Battle-axe is comparable and the wargear is just nutty.
Anyways I just wanted to find a way to bring classic Riptide philosophy to the forefront of discussion as much of the gradual evolution of cube thought here is buried in various forums and some shifts haven't been explicit. I've been struggling myself over whether or not running duplicates is something my environment really benefits from anymore in an age where cube gaps don't exist the way they used to. I'd considered doing an actual survey of cubes to provide more concrete numbers but its 4am and that kind of data compiling doesn't seem in tune with the spirit of the site, so i'll leave it at that and edit in the morning.