Chris Taylor
Contributor
Maybe at RR1? I do love battle cry + fires on a card
Recommend the 'exile $target as long as this is on the battlefield' tech, if you want these to kamigawa dragons nicely. As is, the newer one will automatically do the perma-exile due to the window for state based effects, rather than doing the same as the other one. This may be your inteInvocation of Tytos
Legendary Enchantment (M)
When Invocation of Tytos enters the battlefield, exile another target creature or planeswalker
When Invocation of Tytos leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When your devotion to white is 5 or more Invocation of Tytos is a 5/5 indestructable creature.
Both of these are models are similar but function very differently vs legendary rule interaction. Tytos is much more like the kamigawa dragons whereas blood compact is something you'd keep in hand until your other one got vindicated somehow. I can imagine a blue version that allows you to sift through cards when she comes into play or one with a more persistent effect that you can use over and over.
And two random ideas...
Spirit of Reparations
Creature - Spirit
Flying
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
2/3
Seems fair. The -1 doesn't feel particularly Black. Maybe just sac a creature: destroy a creature? ala stronghold assassin
That emblem O_O
You're missing periods at the end of your first and last abilities by the way [/nitpick]
that +1 seems kind of nuts, its pure card advantage for a 3-mana walker +1, that's never been done before.I would but the reach is the part of the ability I like. Also it being mostly dreadbore. Maybe I should just though, it does feel more black.
I dunno I wanted something bigger and badder. That's why it's sac 2 creatures, I wanted it to feel a bit untenable on average.
Ah I knew there was something. His name is also different than his typeline, I noticed that.
also pfft the emblem. Who has ever actually cast a walker ult outside of EDH anyways? And outside of Garruk Wildspeaker/Koth of the Hammer
that +1 seems kind of nuts, its pure card advantage for a 3-mana walker +1, that's never been done before.
the -1 sure, you accomplished it feeling untenable. that's not really the design style of planeswalkers though. they're supposed to feel powerful from every angle.
re: emblem
i think that emblem probably needs to be -8 for a 3 mana walker and a +1 you will currently pretty much activate every time. the current -1 is desperation only. and no its not just koth and garruk.
these are all ultimates in both cube and constructed that happen pretty often:
And two random ideas...
Spirit of Reparations
Creature - Spirit
Flying
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
2/3
Recycling Plant
Land
: Add to your mana pool.
Each land card in your hand has cycling .
I keep forgetting phyrexian arena has a downside for the card advantage. There's a bit because it can be attacked, but it likely isn't enough.
Ultimates: Jace's is a bit of a formality, any PW in play for the 10 odd turns it takes to get there probably won you the game a long long time ago. I'll agree on tezz, Elspeth and Domri, (Occasionally, but still. That is a lost lost game) but Lilianna takes forever to get to her ultimate (especially since she almost always comes down and -2's and you don't always tick her up) and the others take forever as well.
I'll make it -9 for good measure. Like I said, these things almost never matter.
Comparing arena to a walker seems weird and silly to me. I do find your 2nd ability to be awkward, though it might be fine as a deliberate engine. I just don't tend to like my walkers so blatant, but you know, Regrowing a creature is usually sooooooo much worse than drawing a card and boy could the world use more raise dead effects and black walkers.