With Conspiracy 2 coming up, I'm kicking around ideas for conspiracies. How good would this be?
Room 641A
Conspiracy
Your opponents play with their hands revealed.
I can certainly think of some recent games it would have swung, but it doesn't directly affect anything. Too good? Not worth a slot?
I don't like it. Playing a bunch of Hearthstone lately has me cherishing
Magic's mind games of instants and bluffing and tracking revealed info, and as a result of this Conspiracy I think games would be actively less fun. It's interesting, certainly powerful, but I don't think it's fun-max if that makes sense?
Here's a Conspiracy cycle I thought of a little while ago to get around our singleton limitations:
(ideally they'd be transform cards in clear sleeves so you'd just flip the Scheme over once you fill its conditions, no tracking)
Kolaghan's Scheme
The first two creature spells you cast each game gain Haste.
Dromoka's Scheme
Each game, the first time a creature an opponent controls dies, that player exiles their graveyard.
The first creature you control each game enters the battlefield with a +1/+1 counter on it.
Ojutai's Scheme
The first instant spell you cast each game costs
less.
The first sorcery spell you cast each game costs
less.
Silumgar's Scheme
At the beginning of your first upkeep, put a
Gold token onto the battlefield, then put the top two cards of your library into your graveyard.
Atarka's Scheme
At the beginning of your first upkeep, add
to your mana pool. This mana doesn't empty from your mana pool until end of turn.
PS what about this:
Omelet of Vigor
Whenever a land enters the battlefield tapped and under your control, untap it.
too strong?