That is a very good reason why they will never print something like this. Still, tell me this isn't awesome...This is a cool idea although you might run into some problems (I'm thinking Brainstorm specifically) and it doesn't strictly work within the rules of the game but that doesn't matter too much if it's just for your own group.
I think it works just fine with the spell tokens. For our cubes at least. You'll need to houserule that the spell tokens don't cease to exist when they are added to your hand or shuffled into your library or whatever, but eh. Any of the wordings I can think of that actually work with the current rules set are super messy and way too wordy. You need to invent something new to make it work I think.I agree it's awesome, that's why I want to make it work!
That is perfect! A very elegant design for the whole thing. You're saying the scroll would stay on the battlefield like an emblem, to avoid awkward library interactions?
Very nice concept! I think the only thing missing is the "token" in the typeline. Wizards would need some new rules tech to make this work, but this is very intuitive for a playgroup. Using the sorcery and instant typing as a rule basis even tunes into the framework of how instants and sorceries are interacted with (reverberate, dispel, etc). And as a token it would conveniently vanish from the graveyard and leave no loose ends
Very cool!
Comprehensive Rules said:110.5. Some effects put tokens onto the battlefield. A token is a marker used to represent any permanent that isn’t represented by a card.
Comprehensive Rules said:113.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
Potential Abridged Comprehensive Rules said:111.x Some effects put scrolls into the command zone. A scroll is a marker used to represent an instant or sorcery that isn't represented by a card.
111.xa An effect that creates an scroll is written “[Player] gets a(n) [instant/sorcery] scroll with cost [mana cost] and [ability].” This means that [player] puts a scroll with cost [mana cost] and [ability] into the command zone. The scroll is both owned and controlled by that player.
111.xb At any time the player has priority and could cast a spell of the scrolls card type, he may cast the scroll as though it were a card of the appropriate card type in the player's hand. This follows all the normal rules for casting an instant or sorcery card. Casting a scroll triggers any abilities that would normally trigger on casting a card with that card type. When the scroll resolves, it ceases to exist as it leaves the stack.
111.xc A spell or ability that creates a scroll sets both its name and its card type. An “Unstable Portal sorcery scroll,” for example, is named “Unstable Portal” and has the card type Sorcery.
111.xd A scroll is neither a card nor a permanent. Scroll isn’t a card type.
111.xe A scroll is subject to anything that affects the scroll’s card type. A scroll isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack).
[...] fireball being 4 mana 6 damage (Probably a bit too much)
thoughts?
Is Antonidas supposed to trigger off his own spells?
Is Antonidas supposed to trigger off his own spells?
one of the decent combo decks at the moment involves getting him and four copies of "Your spells cost 1 less" into play for infinite damage.
Now weather that translates that well to magic, he does cost 7. Given hearthstone's differing ruleset, I'd probably knock his toughness down to 5.
If he's making magic the gathering fireballs (X spells) he's actually kinda shit, since there's very few circumstances in which casting a second X spell is good at all, let alone one that lets you divide damage
If you give me some time I am happy to make a template available that works for the other four colors (and colorless) as wellOnderzeeboot
Do you think I could get your template file for the improved Conspiracy template that you've made solemnly for Scrolls?