Are you sure you want to have that much advantage on top of the mana boost? 3 damage every turn is a lot, and discarding a card is also no nonsense.~ etb tapped.
: Add .
Whenever ~ becomes tapped, each opponent discards a card unless they pay 3 life
No, not at all I'm seeing how far I can push these so they become like 4th to 8th pick or something. They should be exciting enough to want to pick, but not so hot that you go: "Yeah, that's a snap 1st pick!" To be honest, none of the 3mv rocks really are at that level, except for the ones that produce 2 mana, but I'm not interested in those.Are you sure you want to have that much advantage on top of the mana boost? 3 damage every turn is a lot, and discarding a card is also no nonsense.
Making the cost colorless could work, but it also means the effect can't be pushed as much. Worth exploring though. The Wall of Hope summoning mana rock could easily be colorless, for example, as life gain is already well within the purview of colorless mana rocks (see Pristine Talisman, for example).I'd become mindful of effects that you like that are on cards you wouldn't run, like Pithing Needle. As you start noticing those, these rocks will come together. Your two current customs are combinations of other cards and they look appealing to me.
I'd also make the costs colorless. Baleful Onyx, for example, could cost 3 but tap for B. Maintains the blackness of the card while allowing it to be more pickable.
I ran Unstable Obelisk in the past, and expensive activated abilities are less solid in practice than they look on paper, in my experience. You could combine stuff though, e.g.I also like Vel's Wrath Rock. "Rock that does big thing later" via activated ability or Kicker is solid space.
Ngl, I do love me a ZacamaOnder Loves Zacama Rock
T: Any color.
2R Sac: 3 damage
2G Sac: Naturalize
2W Sac: 3 life (maybe pump this to 5)
and/or
6RGW: All three effects. Maybe sac.
Inspiring Statuary-esque mana rocks are intriguing, but not something I want to pursue, as they have a tendency to tap for more than 1 mana.Fallaji Wayfarer / Inspiring Statuary type rock that can multi-ramp in a themed deck of yours.
Yeah, putting existing effects on a rock just works. And you can push these effects quite a bit too. I think Hardened Scales rock is totally fine, for example. Also, an enchantment rock to find with Zur is an excellent idea, gonna brood on that one!ETB Entomb rock
Hardened Scales rock (scary)
An artifact enchantment rock for Zur
Glass Casket type rock
Soul Snare rock
ETB Cleansing Wildfire or Boseiju Channel or Path to Exile rock
Like I said, there's so much space simply looking at cards that you can combine with a rock lol.
I also like Vel's Wrath Rock.
I ran Unstable Obelisk in the past, and expensive activated abilities are less solid in practice than they look on paper, in my experience.
Yes and no. Obviously paying 3+7 mana isn’t great for a Vindicate, but the same is true for a Day of Judgment. The problem is that you are also paying for the mana rock itself, and paying 3 mana for something without immediate impact is already a big ask. (After all, what is a mana rock but a promise of future power in the form of extra mana?) If the alternate reward has an activation cost that is overcosted for the effect, you are getting taxed twice Putting a Day of Judgment on a stick isn’t a bad idea, but putting the activation cost at makes it very underwhelming in my opinion. Not only dus it overcharge you massively for the Wrath effect, you can’t even activate it early enough to actually stymie an aggro deck, or even a midrange deck. I think the activation cost could honestly be pushed down all the way to , because then you’re still paying 7 mana total, but at least you can actually wrath on turn 4 instead of turn… well, who knows if you’re missing land drops.Don’t you think that could be related to the ability and cost of Unstable Obelisk and not a general rule per se?
Note that in general I’m a fan of slightly pushing the envelope, rather than play it safe. Players will come to you if they feel your custom designs are too strong, but if they are too weak they will just quietly ignore them.@Onderzeeboot
Yeah okay, I understand.
May I point out that it's not a Day of Judgment but a Planar Cleansing. Does this change your valuation?
If you want it to be 4th pick then it probably has to cost either or or . I would start with the 6 total and then maybe go down to 5 if the card isn't picked high enough. I think your drafters will get that excited feeling from seeing it in a pack.
I only support five guilds, and the resulting five three-color combinations. Monocolored decks seldomly appear, but 4- or 5-Color Green does sometimes appear. So say that there are 11 different colors you could end up in, out of those 7 play either black or white, so 7/11 * 8 ≈ 5 players on average. That’s not all of them, but it’s more than half of them, so that’s already pretty okay.If you make it hybrid then you narrow the players down on who can pick up the artifact. Don’t know how many can pick it but it’s probably fewer than 6 players at the table, right?
I only support five guilds, and the resulting five three-color combinations. Monocolored decks seldomly appear, but 4- or 5-Color Green does sometimes appear. So say that there are 11 different colors you could end up in, out of those 7 play either black or white, so 7/11 * 8 ≈ 5 players on average. That’s not all of them, but it’s more than half of them, so that’s already pretty okay.
This is a rock and a wrath, though. I agree 7 might be a bit much, but this rock would allow control to play a Wrath on 4 off of the ramp and have a second wrath waiting. That's pretty powerful if 3mv ramp is your standard.Specifically for my cube, though, I would like my control players to be able to play their wrath on turn 4 if they played a mana rock on turn 3, so I think the DoJ rock is more suited for this case.
This is a good way to make the rock colorless and playable in every deck, but more focused on 1-2 colors.By the way, this would be another good target for a hybrid treatment!
Amulet of Wrath
: Add or .
, , Sacrifice ~: Day of Judgment.
It's me! I'm your host, Svaldan! I've been here... the whole time! Those are all AI-generated images made "by me" with MidJourney.EDIT
@Onderzeeboot Link me to Svaldan art? I can't find it via Google.
Ooh, good one, I forgot about that!EDIT2
"enters the battlefield" --> "enters"
I think it makes more sense these days to equip an amulet, but small trinkets in general can kinda do whatever they want, I think.Alright maybe amulets can add mana
Could be the sample size is just so small and that they are suppose to be able to produce mana but we just haven’t seen it very much yet.
This is waaay more powerful then an uncommon finisher, I feel. The stats are kinda mid for the cost, but still impactful. There is no way to recoup the card disadvantage, but it offers so many options and it is basically, that I don’t think you can get away with this if you’re shooting for uncommon power level. Looking at the various Dewgongs, I see there’s one of them that has a Gaseous Form ability. I would prefer that over the returning to hand (given the intended power level).Playful Dewgong
Pokémon - Water, Ice
Flash
Discard a card: choose one -
- Tap target Pokémon.
- Dewgong can't be blocked except by Ice-Pokémon this turn
- Return Dewgong to it's owners hand.
4/4
… so this card should be closer in power level to what you would expect from a strong uncommon finisher in limited …