so uh yeah, why isnt this a thread yet
first off lets repaste some previous designs that could here that i've made. the ones that fix are probably too good for the utility draft?
first off lets repaste some previous designs that could here that i've made. the ones that fix are probably too good for the utility draft?
What's the Worst That Could Go Wrong
Enchantment Land
: Add to your mana pool. Activate this ability only if ~ is a land.
Enchanted creature has ": Add to your mana pool."
Bestow
edit: i suspect this doesnt actually work under the rules in which case, the rules are now changed ok
here's a few options. im not really good with flavor so the names will be lacking
Deathrite Wastes
Land
: Add to your mana pool.
, : Exile target card from a graveyard. Each opponent loses 2 life. You gain 2 life.
Desolate Crackhouse
Land
: Add to your mana pool.
, , Discard a card: Scry 2, then draw a card. You lose 1 life.
Flingland
Land
: Add to your mana pool.
, , Sacrifice a creature: Flingland deals 2 damage to target creature or player.
Golgari Switcher
Land
: Add to your mana pool.
, , Sacrifice a land: Put target land card from a graveyard onto the battlefield under your control.
Happy Backwoods
Land
: Add to your mana pool.
, , Exile a creature card from your graveyard: Draw a card.
The Other Scrying Grove
Land
: Add to your mana pool.
, : Look at the top card of your library. If that card is a land, you may reveal it and put it into your hand.
Rakdos Clocktower
Land
: Add to your mana pool.
, : Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, Rakdos Clocktower deals 2 damage to target creature or player.
Rakdos Scrollhouse
Land
: Add to your mana pool.
, : Name a card. Reveal a card at random from your hand. If it’s the named card, Rakdos Scrollhouse deals 2 damage to target creature or player.
Self-Rotating Crops
Land
: Add to your mana pool.
, , Sacrifice a land: Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Sensei’s Divining Grove
Land
: Add to your mana pool.
, : Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei’s Divining Grove on top of its owner’s library.
Thoughtful Glade
Land
: Add to your mana pool.
, : Put a card from your hand on top of your library, scry 2, then draw a card.
Yawgmoth’s House
Land
: Add to your mana pool.
, : Target sorcery card in a graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
another quick one i thought of
Tony Hawk's MTGO Wasteland
Land
: Add to your mana pool.
, , Sacrifice ~: Destroy target nonbasic land.
edit:
feel free to adjust mana cost on activations to taste if i'm off on something these were all just kind of brainstormed out
here's yet another one, kind of obvious idk why i didnt think of it before
Battlecry Swampmountain
Land
, : Attacking creatures you control get +1/+0 until end of turn.
heres a 10 color utility land cycle, any thoughts? (me and my friend designed these for that cube i keep mentioning)
Everflame Grove
Land
Everflame Grove enters the battlefield tapped.
: Add or to your mana pool.
, : Target attacking creature deals damage equal to its power to defending player.
Magmatic Coffers
Land
Magmatic Coffers enters the battlefield tapped.
: Add or to your mana pool.
, : Add to your mana pool for each card in your graveyard.
Primordial Lagoon
Land
Primordial Lagoon enters the battlefield tapped.
: Add or to your mana pool.
, , Exile two cards from your graveyard: Put two +1/+1 counters on target creature.
Riptide Test Chamber
Land
Riptide Test Chamber enters the battlefield tapped.
: Add or to your mana pool.
, : Return target Wizard or Spirit you control to its owner’s hand.
Salvegrass Field
Land
Salvegrass Field enters the battlefield tapped.
: Add or to your mana pool.
, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Salvegrass Field to its owner’s hand at the beginning of the next end step.
Scrying Grove
Land
Scrying Grove enters the battlefield tapped.
: Add or to your mana pool.
, : Look at the top card of your library. If that card is a land, you may reveal it and put it into your hand.
Slayers’ Fortress
Land
Slayers’ Fortress enters the battlefield tapped.
: Add or to your mana pool.
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Stronghold Ruins
Land
Stronghold Ruins enters the battlefield tapped.
: Add or to your mana pool.
, : Put target artifact or creature card from your graveyard on top of your library.
Sunken Catacombs
Land
Sunken Catacombs enters the battlefield tapped.
: Add or to your mana pool.
, : Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Vapor Springs
Land
Vapor Springs enters the battlefield tapped.
: Add or to your mana pool.
, : Draw two cards, then discard three cards.