I don't see any reason why anyone would need threee of ANY card in cube besides Pod and maybe Rune Snag effects. Personally, I think most of the aggro one drops we all used to run three of are now fine as just two ofs.
i think some of yall have gone a little cray with the multiples
I don't see any reason why anyone would need threee of ANY card in cube besides Pod and maybe Rune Snag effects. Personally, I think most of the aggro one drops we all used to run three of are now fine as just two ofs.
yes, and it's still a Constructed card. Pod at least only asks for a couple dudes of each cost, Vial wants you to fill your entire deck with three-drops or oops it doesn't work anymore. I'd squadron it over running multiple slots.Has anyone tried multiple Aether Vials? That seems like a card which might benefit.
1 drops are still just too shitty to run them "honestly". Look at how thin the selection is in the average powermax cube. Drafters looking for one drops need to take basically whatever they find because there aren't enough of them for them to be picky and many of them just suck. Lets face it, 2/1s for 1 suck and have for a long time. One toughness is just a huge liability, dying to blocks from every random token and mana elf, getting 2for1ed by every fire // ice and arc trail, getting picked off by every pinger, its too much. WotC realized it and now prints 2/1s with relevant upsides to make up for their level of liability. If your cube is built to handle 2/1s that repeatedly come back to life, then cards like savannah lions really don't have a role in your list that is tuned to handle much stronger threats. And without cards like those to fill at slots, you really need multiples or custom cards to fill the holes and give drafters actual choices.
1 drops are still just too shitty to run them "honestly". Look at how thin the selection is in the average powermax cube. Drafters looking for one drops need to take basically whatever they find because there aren't enough of them for them to be picky and many of them just suck. Lets face it, 2/1s for 1 suck and have for a long time. One toughness is just a huge liability, dying to blocks from every random token and mana elf, getting 2for1ed by every fire // ice and arc trail, getting picked off by every pinger, its too much. WotC realized it and now prints 2/1s with relevant upsides to make up for their level of liability. If your cube is built to handle 2/1s that repeatedly come back to life, then cards like savannah lions really don't have a role in your list that is tuned to handle much stronger threats. And without cards like those to fill at slots, you really need multiples or custom cards to fill the holes and give drafters actual choices.
i feel like this entirely depends on how many times you intend to draft a given cube
yeah I was only addressing the one argument. One drops are a rough thing in a tonne of formats, but I think that it's important to look at the other parts of your cube and not just them when making your evaluations. Of course this is all subjective, you put importance on the gameplay and nostalgia you value. They can argue about 1 drops till the cows come home for all I care, but I'll interact with the arguments I have insight on : )He's not really making a 2/1 for 1 argument though. There is a decent assortment of one drops now that either grow vertically, recur, offer utility, or have evasion. The list he provided I don't think is exhaustive, and like he mentioned, it even becomes broader once you move down the power spectrum. This is a good trend.