Laz, do you have any decklists to share? I love this cube, but its hard to see how everything fits together in practice by just looking at the list.
Ah! The delay!
After mostly playing my other cube for the last couple of months, I couldn't play last week. Rather than deprive my friends of cube, I dropped both cubes off with them, and went about doing my own thing. Apparently last week someone said something like 'We haven't played this one in ages! Lets give it a shot.', since this week, when I showed up, the consensus was that everyone had forgotten how much fun the Scuttle-cube was and wanted to play it again. We drafted it and had a ball. This time I actually recorded some successful decklists too.
Apparently last week, a UG-based 5-colour ramp/domain deck took it down, which I am sad to have missed seeing, but according to the drafter it was built by 'just taking all of the ramp, and every big 5-colour thing I saw'. Apparently a fast
Allied Strategies for five into bomb after bomb after bomb is enough to win games...
There were a couple of cool decks this week, here are two successful ones (we started late, so only got to play two rounds, but these ones went 2-0).
Grixis Incidental Counters Domain Control Burn
This was the deck I drafted and played. It was an interesting and atypical draft, simply because Red was almost entirely open (6 person draft). It was touched by another player who was playing aggressive Naya and also an 'Almost mono-black Rakdos', but I was drafting all of the burn really highly, so I think they ended up with a couple of
Pillar of Flame, a
Dark Temper and the other
Sudden Demise or something like that. In fact, I was basically only drafting burn and lands, which is why those are awesome and the rest of the deck is a bit of a mess.
The name is pretty accurate, this deck played out as a control deck that churned through the deck and won every game on the back of 8-10 points of burn, essentially only needing a couple of creatures to stick to help the opponents lands get them below 10.
Homicidal Seclusion continues to be amazing in this cube, keeping me from death at the hands of aggressive decks and usually meaning it only took 1-2 swings to get the opponent to burn range, since I could often burn out blockers.
Incidental counters has basically the combination of
Fume Spitter,
Skinrender and
Puncture Blast and wanton Proliferate (No one wanted Gambit it seems). I was able to take down multiple 4-6 toughness creatures just by slowly adding -1/-1 counters over a couple of turns. I did get to proliferate Etched Oracle once or twice too, which was pretty awesome.
Another deck that went 2-0 was 'mono'-white (though it was actually being fought with during the draft by another almost mono-white drafter).
Mono White
(Reminder,
Scuttlemutt is a 2 mana 1/2 in this cube)
Mostly a straight-up beatdown deck, with super consistent mana, but had awesome play to it. They ran
Terminus and
Day of Judgment mostly based upon their other experiences with this cube which was 'on-board presences tend to snow-ball really fast, so sometimes you need a reset'. This echoes my experience, there is a lot of p/t pumping synergies between creatures and enchantments/equipment, and being able to clear the board often very welcome.
I got to see some sweet colour changing tricks with this deck, my favourite of which was 'Make your dude gold with scuttle, make my Wilt-Leaf white with Cloudchaser, then
Renounce the Guilds.' It might not have been an efficient Doom Blade, but it was a sweet line. There was also apparently a great
Niveous Wisps play, though as I was in different game at the time, I didn't see the details of it. This deck really benefits from
Soldier of the Pantheon, but as I mentioned earlier, there was draft tension between this player and the one who had first picked
Honor of the Pure.