this isn't a thread about BFZ's Pumpkin Spice lands, sorry! (b/c if you don't call 'em that, you're a basic, basic, b-word)
RBM's thread about cube size has a little aside in the opening paragraph about duplicates and how many / which ones we run that I think is a really interesting jumping-off point. Selectively breaking the singleton restriction gives real texture to RipLab formats and allows the sculpting of an 'implicit meta' of synergistic decks. Obviously designing not just a limited format but a harmonious balance between decks and the resources they focus on is a lot more time-consuming than copying a Cube list, but I still think there's a ton of reasons to do it.
Here's a couple of questions for you all:
1: How do you meaningfully choose where to break singleton?
2: How many copies of those cards do you run? How big is your cube?
3: How have your drafters, whether regulars or not, reacted to the breaking of the singleton restriction?
4: Which one card should other people add a second copy of to their Cubes, and why?
To answer my own questions,
1: I break singleton on one-drops to break aggro down into recursive, wide or vertical growth strategies (which interplay). I also double up on a few cards to build a format identity: green tutor effects, Inquisition of Kozilek, Brainstorm, Young Pyromancer, and a few cycles of lands.
2: I run two copies of each of my nonsingleton cards in a 360 cube. I've also run, in the past, 3 or 4 Birthing Pods and decided that 2/360 is the saturation I want for these effects. It's possible that I might unbalance that for a single card, like running a bunch of Brainstorms in a larger list, or going all in on a Pod or CoCo format.
3: Most have been fine with it; my playgroup largely aren't Spiky enough to draft a ton of Cubes and so I think they're largely unaware of all the Discourse around the singleton principle. I've done a couple of drafts at the LGS with randos, or with my school's Magic/nerd club (surprisingly decent people) and had to explain my design rationales. I've heard a few dismissive comments, one person said he wasn't interested in drafting a 'custom format pretending to be a Cube' (lol), but even the people who aren't into it are usually ambivalent by the end of the night.
4: I have to say that Collected Company has been amazing here. Your cube's curve is probably already low enough that it works anyway, but the depth of play it's given largely-creature decks is awesome, and the card is very, very fun. All of this comes in a convenient package with no added shuffling, that plays nicely with instant-speed themes in and out of green, is a build-around nobody's tired of yet, and which also ties in with Haste and etb dudes. Go up to two if you're at one and one if you're at zero as long as your cube isn't super dragon-y.
RBM's thread about cube size has a little aside in the opening paragraph about duplicates and how many / which ones we run that I think is a really interesting jumping-off point. Selectively breaking the singleton restriction gives real texture to RipLab formats and allows the sculpting of an 'implicit meta' of synergistic decks. Obviously designing not just a limited format but a harmonious balance between decks and the resources they focus on is a lot more time-consuming than copying a Cube list, but I still think there's a ton of reasons to do it.
Here's a couple of questions for you all:
1: How do you meaningfully choose where to break singleton?
2: How many copies of those cards do you run? How big is your cube?
3: How have your drafters, whether regulars or not, reacted to the breaking of the singleton restriction?
4: Which one card should other people add a second copy of to their Cubes, and why?
To answer my own questions,
1: I break singleton on one-drops to break aggro down into recursive, wide or vertical growth strategies (which interplay). I also double up on a few cards to build a format identity: green tutor effects, Inquisition of Kozilek, Brainstorm, Young Pyromancer, and a few cycles of lands.
2: I run two copies of each of my nonsingleton cards in a 360 cube. I've also run, in the past, 3 or 4 Birthing Pods and decided that 2/360 is the saturation I want for these effects. It's possible that I might unbalance that for a single card, like running a bunch of Brainstorms in a larger list, or going all in on a Pod or CoCo format.
3: Most have been fine with it; my playgroup largely aren't Spiky enough to draft a ton of Cubes and so I think they're largely unaware of all the Discourse around the singleton principle. I've done a couple of drafts at the LGS with randos, or with my school's Magic/nerd club (surprisingly decent people) and had to explain my design rationales. I've heard a few dismissive comments, one person said he wasn't interested in drafting a 'custom format pretending to be a Cube' (lol), but even the people who aren't into it are usually ambivalent by the end of the night.
4: I have to say that Collected Company has been amazing here. Your cube's curve is probably already low enough that it works anyway, but the depth of play it's given largely-creature decks is awesome, and the card is very, very fun. All of this comes in a convenient package with no added shuffling, that plays nicely with instant-speed themes in and out of green, is a build-around nobody's tired of yet, and which also ties in with Haste and etb dudes. Go up to two if you're at one and one if you're at zero as long as your cube isn't super dragon-y.