landofMordor
Administrator
Yeah, I think the removal issue can be mitigated by tuning the format's removal. In my peasant list (https://cubecobra.com/cube/list/barad_dur) I have tuned the removal to do 2 things: 1) provide decks with ways to combat a Voltron'd up Heroic creature, and 2) do so without netting a free X-for-1. Stuff like Bone Splinters and Unsummon allow decks to fight through Auras without making Auras card disadvantage.I'm unsure of how many blanket 'Destroy Target Creature' effects you want if you want the slow decks to have a chance.
There are a few intentionally awkward board wipes in the list, but maybe they are too awkward?
For the blade cycle, I feel like they want a greater density of multicolor cards than currently exists. Especially at 3-drop, or 1CD permanents.
I think a similar thing could be done here. I hear you saying you want to have removal which is at its best against small creatures (or early game), while not netting too much tempo adv vs. big ol' Baneslayers. I'd imagine stuff like Banefire to mesh well with this goal (except for maybe the whole Fireball-to-the-face mode). Another could be Disfigure or Mire's Grasp, which are clean 1-for-1s against a Shardblade, but incur some combat risk to trade vs. a bigger creature. And of course, burn like Shock, Flame Slash, Strafe, Sunlance, etc. fits this bill.
Shardblades: The nice thing about a lower power level is that stuff like Nyp Gwyllion might be borderline playable on its own merits, and higher-MV stuff like Silverquill Pledgemage gets even better. I'd be tempted to cull any bread-and-butter monocolor creatures like Gore-House Chainwalker and replace them with hybrids... but idk