Eric Chan's Modern cube (405)

So that was an overwhelmingly intricate last game! I loved it! God does Vault of the Archangel ever take over a game. Pack Rat is a really cool card to play around while Boros Reckoner is not.
Wilson rules for hosting and sticking it out. Magic is a really cool game guys. I'm super lightheaded and value reanimator is a deck that I am not qualified to play. (I will listen to Herbert West - Reanimator tomorrow in commemoration)

Enthusiasm redoubled.
 

Eric Chan

Hyalopterous Lemure
Staff member
Yeah, I had to leave early, but when Wilson told me your second game took something like an hour, I had to figure Vault of the Archangel was the culprit. Is the thing too good for utility draft, and in need of a promotion to the main cube? Or are people just ignoring the Tectonic Edges to their own peril?

With my removal the way it is, I'm finding a lot of three-toughness creatures are beasts now, not the least of which are Vampire Nighthawk and Boros Reckoner. I'm not sure what the best solution is. Increase the density of removal that can handle beefier creatures? Increase the removal quality? More ways to ignore midsize bodies and go over the top?
 
I'm super not sold on these red "I just remove creatures" spells. Then again, I loved when they printed skred so maybe it's just an environmental thing and I'm living in the past.

I'm super curious about Grey Merchant and I have no idea how to get more use out of it. Which decks want it? How to I build around it? I get that I can take an enchantment or planeswalker or two and there are lots of BB cost dorks but what pairs well with that?

Are there any other devotion things that are worth playing? That mogis guy seems fine but I'm not sure you are encouraging people to go all in on red and I find in Denix peasant environment I am often playing too many white or black attacking creatures to get a lot of use out of that guy (red seems like the hottest colour in his cube).

I'm also trying to figure out how to play non blue control decks in your cube. I'm not sure how well it works. I guess some black cards can get you there and green's ability to ramp and get crap out of your deck seems fine but there isn't a way to generate gas and you are often going to be forced to rely on accelerators and stuff that are kinda a liability given your wraths and whatever. I can't wait to play a GWx Wraths and epochrasite / thragtusk deck but the weak draw selection and poor ability to interact with spells and hands feels scary to me.

Thoughts on Stupor?
 

Eric Chan

Hyalopterous Lemure
Staff member
Yeah, I'm with you on that first point. After some thought, I'm forgoing slotting in Mizzium Mortars, or other creature-only based burn. Everything either has to go to the face, or otherwise wipe out multiple creatures to be worthwhile in cube.

I'm actually not sure what it would take for Erebos or Gray Merchant to be good, which led to me posing that exact question on the devotion thread. I've got Phyrexian Arena, but.. not a whole lot else. Unless Bitterblossom and Curse of Shallow Graves count. In red, I'm trying out Purphoros, as I feel like his static ability is a lot stronger, even if you can't enable his devotion count for a while.

Heh, non-blue control. That's funny! In all seriousness, I'd like to see archetypes like this emerge, but I just don't know if they're viable in the current environment. BW midrange is a real deck, and has taken down the draft before, as black's ability to remove any and every threat goes a long way towards controlling the board state. If you're looking at G/x anything, though, the closest thing I could offer to control is value midrange or ramp. Kitchen Finks / Restoration Angel / Thragtusk might be a decent starting point, and would probably hose the aggro decks good. The problem there might be finding a way to beat the actual blue control decks. A bevy of planeswalkers would go a long way, I suppose. That, or going over the top with large men.

Stupor is fine, but thoroughly unexciting. Back when I had it in my list, I couldn't be bothered to play it, even on the occasions where I would draft it. Discard-two pretty much has to cost two mana. So I've got Wrench Mind along with your new favourite, Rise // Fall!
 

Eric Chan

Hyalopterous Lemure
Staff member
I suppose it does nuke multiple creatures if you reach {3}{R}{R}{R}, but I'm not really short of ways to blast the entire opposing team in red. For reference, these are the red removal spells in my 380 card list.



I suspect that this is a higher burn density than your typical cube. Again, to differentiate the red removal from that of black or white, I'm preferential towards spells that can a) damage either a creature or player, or b) wipe the field for a low cost. The cards here tick off one box or the other. With regards to the first category, it's part of the reason I can justify running so much red removal to begin with, and going to the dome ensures that multiple decks can use and will fight over those burn spells during the draft portion.

And no, before you ask, I'm not cutting Volcanic Hammer for Mizzium Mortars.
 

Jason Waddell

Administrator
Staff member
Mortars plays really well and there's a fun tension between cashing it in for value now and waiting for the one-sided sweep.
 

James Stevenson

Steamflogger Boss
Staff member
I like hammer, I dug through my shoebox for one a while ago and didn't find any :C I play a few auras so I'd rather have it than one of the instant speed ones
 

Eric Chan

Hyalopterous Lemure
Staff member
Yeah, I don't disagree that modal & split cards lead to interesting decision points. It's just that there's plenty of removal that already only goes into red control.



If I were to swap something out, it wouldn't be Volcanic Hammer, but something from this list. Do you like Mortars more than any of these?
 
I would agree about dropping one of the above. My choice would be devils play. I'm playing mortars, demise, earthquake and chandra. I can see the appeal of anger as well but think it might be a bit too much mass removal. On that note I might drop anger actually :) red control can get a lot of value out of arc lightning, arc trail etc.
 

Jason Waddell

Administrator
Staff member
I would agree about dropping one of the above. My choice would be devils play. I'm playing mortars, demise, earthquake and chandra. I can see the appeal of anger as well but think it might be a bit too much mass removal. On that note I might drop anger actually :) red control can get a lot of value out of arc lightning, arc trail etc.

Hmm... I love Anger. Especially in a Gravecrawler cube.
 

Eric Chan

Hyalopterous Lemure
Staff member
I could see axing Devil's Play, I suppose. Its main use here seemed to be "turn two, nuke your Joraga Treespeaker, turn fourteen, what are you at, seven, oh burn you for seven," which I'm going to miss. It was the ideal control value and finisher card in that sense, especially for Rakdos and Grixis - hello non-blue control card! - whereas Mortars is Just More Removal. But it wouldn't hurt to swap 'em for a little while.
 

Jason Waddell

Administrator
Staff member
Sudden Demise has been really cool here. For the record I don't actually play Mortars currently. But if my red section looked like yours I would. :p
 
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