And what decks would want
Liliana of the Dark Realms? You'd have to show me a couple of sample decklists to convince me that this is an actual card. Because I've played with it, and it isn't.
While my cube list might seem to stand in stark contrast to what I'm about to say, I'm actually loathe to break singleton except for really good reasons. I'd like to think that, in all the spots where I've doubled or tripled up on a card, it's been through a careful vetting and curation process. So it's not that I'm against doubling up on all of the best blue counterspells - actually, wait, no, that's exactly what I'm against. I mean, it's the same reason I don't just double
Goblin Guide,
Ancestral Vision, and
Bitterblossom. Blue may need the help, but I'm looking for something a little more elegant than "hay guz lets just run 2 of all it's OP cards!!!111". Now, with that said, I'm pretty sure I'm going to throw a
Mana Leak in the mix, all those
Rune Snags be damned. Double Mana Leak was very annoying the one draft I had them, though. As I told you on Skype, I've already done it, and actual experience in my cube environment with actual feedback from my players is always going to trump theorycrafting here. Theorycrafting is fine and all, but people tend to get locked into very specific mindsets in very specific matchups when evaluating cards, which isn't helpful, and at times can be counterproductive. Just play the damn cards and see if they're good or not. Easy!
Uh - I'm the one coming up the silly anecdotes? Ok. Righty-o! You know, they also say that Christine Hendricks isn't curvy.
No,
Merfolk Looter was never meant for the control decks. Unlike
Enclave Cryptologist - who herself is borderline in control - it's far too slow. It was always slotted in as a reanimator and graveyard enabler. I certainly didn't mention him in a control context, though I understand your confusion, because, well.. you also remember having
Damnation in your decks that didn't, you know, have Damnation. See, this is why you come to my cube, offer me feedback right in the moment, and then I have something I can take back with me and use. Your feedback based on your memory, though--or rather, what you think happened or what you think I said--is a little shakier, and a lot less valuable to the cube design process.
Actually, I'm curious. What card do I have in my list that remove enchantments right now? Other than your mainstays like
Acidic Slime and
Wickerbough Elder, I think it's a very short list. But I haven't exhaustively looked it over.
Lucas, if you say you like green, then prove it to me. Give some suggestions on how to improve the green archetypes in my cube. In the year I've known you, all I've heard you pine for is more
Remands - even back when blue was the best colour in my cube, so don't try and hide behind the pretense that you're only suggesting Remands
now cause blue has slipped - but I've never so much as heard a peep on green from you. How do we buff the green midrange token decks (the ones using
Imperious Perfect and hopefully closing with
Overrun)? What about green ramp (the
Utopia Sprawl and
Farseek into
Thragtusk and
Avenger of Zendikar deck)? Green-based graveyard decks (the
Satyr Wayfinder and
Mulch ones)? I'm actually happy with where the green aggro decks are at right now - so park those suggestions of double
Tarmogoyf at the door - but these three other archetypes could do with a little more mustard. If you really want to help, there's work to be done here, and it's far more important than grousing and grumbling about
Temporal Isolation.
And I mean, therein lies the heart of the problem, does it not? There's
player advice, and then there's
designer advice. As a player, of course you want that second
Remand, that second
Tarmogoyf, that second
Eternal Witness. You want to see the decks you're invested in do better, so you're naturally going to suggest ways to buff them. As a designer, you want to see a variety of archetypes succeed, with winning strategies changing from week to week, and you want every deck to have a fighting chance against every other deck. These goals couldn't be further apart from one another. Designer goals often have you
downgrading decks and banning cards outright. Over the entirety of the last year, you've pretty much defaulted to drafting one particular deck, as well as giving me suggestions for that same deck. Huh. Do you see where these goals might be incompatible, and why your suggested upgrades aren't always at the front of my mind?