To me, extra turn effects have always felt like cantrips that give you an extra attack and, in the case of Time Walk, extra mana.
What is the power level of Time Warp, though? How does it scale with the environment? What decks want to run it?
I've never felt like Time Warp was worth a spot in my decks, but maybe I ran it in the wrong ones? Is it an "aggro" card? Does it do anything interesting or it just randomly good or bad depending on the game, with no choices involved?
What is the power level of Time Warp, though? How does it scale with the environment? What decks want to run it?
I've never felt like Time Warp was worth a spot in my decks, but maybe I ran it in the wrong ones? Is it an "aggro" card? Does it do anything interesting or it just randomly good or bad depending on the game, with no choices involved?