There aren't that many payoff cards and most of them are kinda the same (Karlov is flashy but just a big Ajani's Pridemate) and/or not very good. [/c]
I agree with Dom here. And it seems like there needs to be a ton of slots supporting lifegain, and I can't see them fit as a natural theme as some other stuff that these colors can do (Imagining primary white, secondary black and green, here).
so there's this thread from Grillo (it from a while back), that discusses a lifegian archetype:
https://riptidelab.com/forum/threads/b-g-lifegain-lets-durdle.875/
I think the primary takeaway for me, if that some of the best lifegain payoffs aren't cards that directly interact with lifegain, but
lifepayeffects.
I don't think this makes sense at all, and this is a good example why:
Besides Karlov and Path to Bravery, none of these cards will make you want to actually play life gain in your deck. These cards are as much of a pay-off to lifegain as Scarab God is to graveyard decks, taking a recent topic discussed here. If I pick up any of these cards in my draft, life gain is the last thing that should be in my mind.
My take-away from this is also the same reason I avoid life gain as much as possible: Given enough life game, a game goes longer and card advantage will matter more, and sequencing and tempo plays less.
Maybe the biggest question here is "what is lifegain doing as a theme?" Is it providing triggers to make creatures bigger? Is it increasing the pool of resources available for lifepay effects? (and what lifepay effect is this that demands you to gain life to survive). So far, I feel like lifegain as a theme is better represented with a soul-sisters type of archetype, and Rowan_CB's and Jonas' suggestions seems to fit well.
But being practical:
If I'd add also these three:
Would that be enough in a 500-card cube to have an actual theme you could draft around? I try to figure out, if these changes would be an easy way to integrate a new way of deckbuilding with very little cost, or if it just wouldn't be something my drafters could grasp. Maybe Karlov as a anchor card helps? Maybe he's just too ambitious (like it's usual in his family)?
I agree with Chris that anchor bears are the way to go, but I'm not sure Karlov on it's own would do much. For a 500-ish card cube, you might need about 3-4 real payoff cards to have at least a couple available in a draft, so I guess it would depend on how deep you want people to go into this theme. Taking a previous version of my list as an comparison, white had a major humans-weenie theme with 5 major anchors, and it wasn't hard to build that deck at around 600 cards. The tough thing is that most creatures that fit a white weenie deck are incidentally humans, while incidental life gain is much harder to come by.
Other thoughts on lifegain:
- Instead of Greed as a driver for lifegain support, I'd suggest:
- I played this deck in standard, and it was the most life-gain deck I've ever played:
+Urzatron
I don't think it would translate that well to the cube environments, but it might spark some ideas for people working with this theme.
- A while ago, I wanted to play around a life loss theme:
If you follow the Waddellian doctrine, you already play lots of fetchlands and some shocks as well, and most of these cards look great with humans as a theme. Problem is that mostly I wanted to play Death's Shadow, and the redundancy of this effect is so low that it barely exists outside these three cards. If anyone has had any success making a life loss theme work, I'd love to hear!
And to finish off with another topic, but within the topic of this thread:
x
I've been playing To the Slaughter over
Diabolic Edict because I didn't need to get the most powerful cost/benefit ration given that black has all sorts of other removal spells already, and the delirium clause looked so cool (and it has been a few times where it actually counted). But now I tested Virtus's Maneuver and I'm not sure. It's easier to get full potential out of the Maneuver, but this is not necessarily a good thing. Has anyone had experiences with these?