My vote is for twister as well. I see the stone walling as a feature in my environment where aggro is already pretty strong.
I wish Trade Routes were white, though.
Wouldn't that be a clear color pie violation? I could see the effect in red or maybe green, but white?Chris or Ondezeeboot incoming in
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Wouldn't that be a clear color pie violation? I could see the effect in red or maybe green, but white?
Chris or Ondezeeboot incoming in
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linkMaRo on Twitter said:Mentor of the Meek is a very controversial card on the Council of Colors. We allow white card draw in very narrow niches where the deck can't be full of answers for white to draw. We make enough small creature answers though that it's a bad subset.
MaRo on card draw in white said:I often talk about how Magic is in many ways multiple games that share a rules system. Some people open booster packs to play the game of Standard, some Modern, some Booster Draft, some Commander, and so on and so on. Each format has different needs, so there are pressures pulling the game in various directions. The problem is that we have to make a singular game. Our cards don't get to vary based on the format in which they're played.
One of the places this has proven most problematic over the last few years is in the color pie in red and white. Commander tends to have games that go longer (partially due to the higher life total and partially due to the nature of multiplayer politics). Red and white, for different reasons, don't naturally fit into the play style of Commander, which has resulted in a lot of pressure from Commander players to stretch the colors and make them more Commander friendly.
The goal of the Council of Colors (and R&D as a whole) has been to find ways to allow red and white to do more Commander-friendly things while staying true to their essences. Dawn of Hope is a good example of us struggling to do this. White is the color of answers. As the most defensive color, there are few problems that white doesn't have some kind of answer for. To keep this from making white too strong, we did two things. One, the answers are spread out on many different cards; we don't tend to give white singular cards that solve too many threats. The idea being that white is great at stopping you if it knows what threat is coming, but it can put its stock in the wrong answers if you surprise it. Lack of flexibility is one of white's weaknesses.
Second, to ensure that white doesn't draw all its answers, we made white the worst at card drawing. It gets cantrips (a "draw a card" rider) like any color, but it doesn't get card drawing that gives it card advantage. This drawback has proven to be a big problem for white in Commander because longer games require ways to restock one's hand.
One of the answers we've experimented with is allowing white access to card drawing but in a way that requires a dedication to a specific strategy. For example, Mentor of the Meek, from Innistrad, lets you draw cards for playing small creatures. To capitalize on this, you need to have a deck full of small creatures, which means you don't get a lot of answer cards.
Dawn of Hope is a very contentious card because it's starting to stretch the boundaries of what being forced to dedicate to a theme means. Yes, you have to have life gain cards in your deck, but we use life gain often enough as a rider, that it might be too little of a barrier. The fact that it also has a built-in way to gain life even undercuts how much space in your deck you have to dedicate to the theme. I'll be honest, as a color pie person, this is the card in the set that scares me the most. I hope my fears end up unfounded.
The later. The former tells me to play lots of spells, not to fill my graveyard.
Personally I feel like answers should be in monocolors or colorless. I am talking about stuff like Disenchant or Remorseful Cleric because I wouldn’t want a cube where Artifacts, Enchantments or Graveyard strategies run rampant simply because a certain combinations of colors weren’t being played at that tournament.
Therefore I suggest running something else on your gold slot.