Windbrisk Heights is great. Swinging with three creatures isn’t that difficult, and sometimes you swing when you wouldn’t normally attack to net the hideaway card. My favorite part is that you can rebuy it with:
And can be tutored out:
It’s a lot of fun and promotes proactive gameplay. Just a delightfu
Pretty easy companion here. Companion is:
So, I can't afford two non-aggro-playable 2-drops here. But what is more important: Working with ninjutsu or being a good blocker?
I run eleven Ninjas, one in white, five in blue, four in black and one dimir card. I also run like two cards, that care about enchantments, Starnheim Courser and Stone Haven Pilgrim. But a 0/4 is much more desireable for control. What do I do?
I also feel this way about a lot of the enchantment creatures in NEO. Theros had a clear world-building reason there were enchantment creatures, and they showed their enchanted-ness through the starfield patterns in their body. This is just a... normal puppy. If it was a spirit dog or something and clearly showed signs of being ethereal, I would buy it.And the dog is even a design mistake because nothing enchantment about it.
That's not how WOTC designs enchantment creatures anymore. For original Theros only, the Enchantment creatures were all given enchantment-like effects to fit the "gift from the gods" flavor that they were attempting to capture. However, in subsequent uses of enchantment creatures, they've chosen to make things enchantments where they make sense from a flavor perspective. For example, the Nyxborn Cycle from Theros: Beyond Death was meant to represent mundane creatures who lived in Nyx, while cards like Moon-Circuit Hacker, Sky-Blessed Samurai, and Golden-Tail Disciple from Neon Dynasty are meant to represent creatures who draw on Kami Spirit-Magic to power their spells. As Mark Rosewater has said: "Artifact creatures can simply be artifacts because of flavor. Why not enchantment creatures?"And the dog is even a design mistake because nothing enchantment about it. They just gave it that card type to fit into Neon Dynasty limited/standard lifespan and it doesn’t make any sense outside that. It has no enchantment abilities. Only creature stats.
I guess this really depends on your other offerings, but I don't find that to necessarily be a bad thing when pitted against modern card designs for Aggro. Cards are just very efficient nowadays. If aggressive options continue to be more and more pushed at lower CMCs, I think it's fine to have a few defensive cards that serve as a buffer ala Wall. I wouldn't put too many into an environment to bog down board states or the combat step, but I think a handful here and there is a nice feature to have in an environment.I always feel like Wall too efficiently shuts down the early game while replacing itself. I hate attacking against that card and don't want my players to have to do it, either. I don't think it's necessarily too good or anything, I just don't like it. Or Baleful Strix for the same reasons.
For all those reasons, this is why it is a design mistake. They can justify it however they like but they are still mistakes. A better question would be to ask: "Why can artifact creatures be artifacts simply because of flavor?"That's not how WOTC designs enchantment creatures anymore. For original Theros only, the Enchantment creatures were all given enchantment-like effects to fit the "gift from the gods" flavor that they were attempting to capture. However, in subsequent uses of enchantment creatures, they've chosen to make things enchantments where they make sense from a flavor perspective. For example, the Nyxborn Cycle from Theros: Beyond Death was meant to represent mundane creatures who lived in Nyx, while cards like Moon-Circuit Hacker, Sky-Blessed Samurai, and Golden-Tail Disciple from Neon Dynasty are meant to represent creatures who draw on Kami Spirit-Magic to power their spells. As Mark Rosewater has said: "Artifact creatures can simply be artifacts because of flavor. Why not enchantment creatures?"
So no, our dog friend is not a design mistake, she is representative of WOTC learning how to make better Magic sets.
I think it's not a design mistake or flaw, it's a flavor fail. The designs are great! More enchantment creatures are a nice way to support enchantments some more. It's been very hard to get an enchantment theme going in cubes, because typically you have to choose between the creature density to make your deck work or the enchanment density to make your deck theme work. However, judging by most reactions (and likes) here, I'ld say the flavor of these cards clearly doesn't sell the concept well.Addendum
I can see my choice of words should maybe have been different. Maybe I should have used "flaw" instead of "mistake"
Design flaw
Because mistake implies that they didn't know and thought they did a good job.
NoBut ... an enchantment could just have Spirited Companions text? I agree that they're lacking flavor here, but mechanically, it is no mistake.
No
An enchantment could not just have "When this enchantment enters the battlefield, draw a card." and nothing else. Because then the card would not exist.
Can you show me just one enchantment with this card text and nothing else?