enchantments that do a thing and then sacrifice themselves at end step are so cool
But it could be? There is no reason it couldn't. Works perfectly fine ruleswise. And there are many that come close to being just one time effects.
"This design does not currently exist" is wholly irrelevant when you're talking about whether or not a design can exist, is the thing. I agree that that enchantment existing is pretty unlikely, though.No
An enchantment could not just have "When this enchantment enters the battlefield, draw a card." and nothing else. Because then the card would not exist.
Can you show me just one enchantment with this card text and nothing else?
I also think it's fallacious to assume that one card = one living being otherwise planes walking would cause you to shit yourself uncontrollably due to leaving your gut flora behind.
Uhm. This is its ability. A 2/4 creature has impact on the battlefield. It's basically an Opal Acrolith that you don't need to turn on.What ability does Nyxborn Courser have? Nothing. It’s just a 2/4 creature
Uhm. This is its ability. A 2/4 creature has impact on the battlefield. It's basically an Opal Acrolith that you don't need to turn on.
I know, but you're focusing on the wrong thing here. Being a creature is an ability in an of itself is what I meant, because you get to affect the battlefield directly.Acrolith has the ability to become a creature and become an enchantment. It can switch between card types as to dodge spot removal and sweepers.
I share your opinion Velrun!One card = hundreds of living beings at least
Except when they’re legendary. This is what legendary means in Magic. Unique, one of a kind. When a card is not legendary they don’t assume gender because many different genders exist for each card.
Acrolith has the ability to become a creature and become an enchantment. It can switch between card types as to dodge spot removal and sweepers.
and a perfect example of flavor-driven enchantment creature. It's a projection of light through magical stained glass. That's pretty enchantment-yJust to make everything more complicated, remember that this was the first-ever enchantment creature:
Second chance is conditional breach not. There is almost no difference to the wording ofI don't see the functional difference between Second Chance and Breach. Both have a condition that causes their self sacrifice. Just different conditions. And seal should definitely be an artifact if we are following the strict "everything has to follow a consistent pattern despite potential gameplay improvements" approach. That art even shows a physical object (a magical artifact if you will) being broken in half to remove the monster.
? Until end of turn you may escape nonland cards from your graveyard where the escape cost is equal to their mana cost and three cards.Underworld Breach actually wouldn't function properly if it were a Sorcery, since it relies on giving stuff in your yard Escape. If it were a Sorcery, making it so that any subsequent cards put into your graveyard also had Escape would involve quite a bit of jank.
it’s cooler as an enchantment though
Underworld Breach being an enchantment has a couple of advantages:Dress down and underworld breach should not be enchantments.
The cornercase where the opponent has a dischenchant is fun but often negligible. The breach player gets priority first so most of the damage is done already. There are also answers against sorceries…Underworld Breach being an enchantment has a couple of advantages:
1) It makes the rules text easier to parse. Yes your rules text works, I think, Rusje, but it's not as clean as the wording on the enchantment.
2) It stays on the battlefield, making it clear to see for everyone that the effect is still active.
3) It can be interacted with mid-sequence to break up a combo turn unexpectedly.
4) It enables more answers, because suddenly not only discard, counterspells, and graveyard removal work against it (like with Yawgmoth's Will), but enchantment removal works as well.
I honestly prefer it as an enchantment, despite the admittedly weird 'sac at end of turn' clause.
This isn't a corner case at all in constructed formats. Cube isn't the only format.The cornercase where the opponent has a dischenchant is fun but often negligible.
I disagree. Most decks playing Underworld Breach (at least in constructed) don't play the card as a fancy Recoup, they want to aggressively fill the yard and go off. E.g. this commander combo gets wrecked when you destroy the Breach in response to cracking the Lion's Eye Diamond. Modern's Grinding Breach deck, likewise, wants to dump its entire deck into its graveyard, which it can't do if you destroy the Breach after the first cast.The breach player gets priority first so most of the damage is done already.
I mean, fair if you experience it that way. Not every mind works the same way. The first time I read the card I went: "Oh, I can cast cards from my graveyard with no additional mana cost? That sounds broken!", then continued: "Ah, but only for a turn. Check, I thought it was a bit ridiculous."I am on the fence wether the memory load of it staying on the battlefield with an end of turn trigger is less or more memory load than a sorcery. Actually, I am not on the fence the memory load would be less if it were a sorcery. As an enchantment you have an ability and then you find out that it holds until the end of turn. It would be easier to parse if the end condition is immediately clear.
No, putting the sacrifice at the end as the first ability would not help since then your brain is wired by what the fuck is going on.
Any sorcery/instant can be made into an enchantment the question is what do you gain? Giant growth is probably also not clearer as a enchantment.
Sorry for my mumbling but what happens when I parse breach is:
I have an enchantment which costs something.
It is a permanent so it stays in the battlefield and does something.
I have to sac it at the end of the turn.
wait wut? So I have to trackback and the ability is only for one turn.
If it is a sorcery with my wording it is immediately clear, no trackbacking.
my wording for escape is similarly and the timing for how long is clear at the start. No confusion by first promising a permanent and then voiding that promise.