It's very color intensive ( to get the good result) and it costs four mana instead of 3. Revival is just a lot easier on the mana.
and recursive recursion is really good. Being able to come back from literally nothing in hand and on field is nothing to sneeze at.
If you are behind, you may not have Adamant. If it's late in the game and you fall behind, you may have already used the front end of Revival. The easiest way to get Revival into the Grave is to just cast it for 3 first. You can literally top deck a land (about 10-17x more likely than top decking Once and Future) and still have a potential out sitting there. Like I get that recurring two cards is good. But you can litreally be sitting on an entirely empty board and hand and still have an out. that's strong.But that doesn't matter that much as it's not a 4-drop. You cast it in the mid- to lategane where your green decks will have 6+ lands, at which point most 2-color mana bases with decent fixing won't have any trouble casting it with adamant on.
It's not useful when you're splashing green, I'll give you that. But green is probably the least likely color to be splashed anyway. It rather splashes other colors of it's incredible fixing.
But unless you actually mill this, it's worse than getting back two cards at once. Later in the game, when I might be behind especially, I'd rather topdeck once and future, as it's so cheap, that I might actually play two cards out of my yard that turn.
Again, if you have the card in hand, you aren't in the situation where Revival is the strongest. Do you have a self mill archetype or not? Because that means it would have a chance of just binning Once and Future. I would rather play Timeless Witness in a self-mill deck than a 4 mana instant that I could "oops" into the grave for no value, especially considering a self-mill deck is probably focused on creatures anyways. And if your cube is in the situation that you get behind by casting a 3 mana card the normal way, why is it in the fight club? If spending 3 mana to recur the best card in your grave at the time gets you behind early, 4 mana would be twice as bad, especially if you don't have Adamant by then. Harmonize probably would be more beneficial if the metric for "card is good" is "gets the maximum number of cards added to the hand".But only, if you have drawn it before. The exact same case could be made for OaF, it would just be sitting in your hand. And of I could chose between paying 3 early to get something back, than paying 5 later to get something back again and just paying 4 late to get two things back, I'd still lean towards the latter. Later, you're more likely to have impactful stuff in your yard anyway and in general, if you pay 3-4 mana in the first few turns to get a card back, that could be the reason you got behind in the first place.
Eh, is dryad's revival really a bad card?
Again, if you have the card in hand, you aren't in the situation where Revival is the strongest. Do you have a self mill archetype or not? Because that means it would have a chance of just binning Once and Future. I would rather play Timeless Witness in a self-mill deck than a 4 mana instant that I could "oops" into the grave for no value, especially considering a self-mill deck is probably focused on creatures anyways. And if your cube is in the situation that you get behind by casting a 3 mana card the normal way, why is it in the fight club? If spending 3 mana to recur the best card in your grave at the time gets you behind early, 4 mana would be twice as bad, especially if you don't have Adamant by then. Harmonize probably would be more beneficial if the metric for "card is good" is "gets the maximum number of cards added to the hand".
Like I'm just pointing out actual advantages of a card you asked about.... but you seem to already have an opinion so ¯\_(ツ)_/¯
Bruh this is an instant?You know what's potentially a sweet "grab a card from your graveyard" card?
Bruh this is an instant?
You Happen on a Glade is pretty dang gassy. Two lands or a permanent at instant speed is strong.
After reflection, I'll update my ranking of the above to
Bala Ged recovery > dryad's revival > Once and Future
I'm including Revival for some very specific functionality, and Recovery is better in a general role (or one of the instants mentioned above). Revival helps ensure that my lands archetype can find and/or recur the one or two centerpieces as needed, including grabbing it back from the grave, from the grave. Especially this:
Which dodges creature recursion, can't self-recur, and misses instant/sorcery recursion too. And can be key to deck operation so its paramount that the deck can attempt to field it in as many scenarios as possible.
Yes. Its a focus archetype for meCan youe cube support Seismic Assault?