It's easy to confuse the two cards. I only have so many slots, having two cards that are SO much alike feels like a waste. Control decks don't even need that many finishers, and there are a bunch of creatures too. Part of my philosophy is "control should play creatures too".
Which of these would you most likely play in a regular blue deck without any landfall triggers?
Okay, I mean, these cards are obviously considered because of the Landfall deck, where you run them alongside Tatyova, Benthic Druid and Wayward Swordtooth. I actually think the Rainshaper could be great there, because it protects the key creatures, but all of those would probably do well in a dedicated landfall deck.I just wanted to know, if another deck could be interested in one of them. Maybe Sea Drake could be decent in a Skies deck when played alongside something elese on turn 5+? Or maybe I should just add Deprive instead.
Let's say I'm trying to make an artifact-y aggro deck happen.
Do I need a high-risk high-reward card or a more consistent but less exciting incentive card?
(Or both, even?)
I think you're getting too caught up looking for synergy for this deck and missing the larger picture of your environment. Although I wouldn't call your list high powered, it is not low powered enough for a lot of the mono-U landfall enablers to be good, or even playable in some cases.
I think Deprive would work very well with what your list's power level. It's an extra copy of Counterspell for hard control lists outside of just being useful in landfall. Tragic Lesson is another card I can see being useful in both control and landfall. It's free land gas in addition to instant speed card draw.
You could also go with Kefnet the Mindful. He doubles as both a control finisher and another way of "digging up" lands. He might be a little oppressive for your list though, it looks like White is really the only color that can permanently remove him.
I would consider Dreamscape Artist for this slot. It's a really explosive enabler for the landfall deck, but it also has synergy with general graveyard and discard strategies.
You could also just go with the spiciest option available...
The spiciest option available is obviously
And you know, it's fine if one color in an archetype doesn't add as much to that strategy to the other. In my current U/G section, decks try and untap lands with mana enchantments. Green is the core of the strategy, but most of the decks still play a lot of blue.I think you are correct. I'm just a little concerned, that blue might not have enough to offer to keep up with green, but it's not worth adding cards, that make the meta worse.
Fitting to that topic, I might have another fight.
VS.
I think partner is really clumsy in a draft.