FlowerSunRain
Contributor
Root-kin just never seems to have the impact. Decks with lots of counters come up all the time, so he seems a shoe in, but 4/4 for 4 really isn't a good body. The rest of the counter lords work better because they give bonuses even if you get the counters later, Root-Kin only works if you have them on the table immediately. It asks more and in exchange it doesn't give that much I guess?
Yeah, the days when spike feeder was good are long past, but it does have lots of incidental synergy that brindle boar only dreams about. I think it would see play in some maindecks. Thragtusk is a bit generic value, but no where near as strong as Titania who, although requiring some very minor set up, is just stupid out of the 5 spot. Thrags doesn't seem out of line.
Tithe and Gift of Estates are one shot land taxes that grab white duals. If you've ever played with land tax you know how miserable it is, specifically because it is repeatable. "If I ever go one land over them, I need to be able to beat a 9 card advantage". So dumb. These cards guarantee land drops, feed discard engines and have fun bouncelands. It lets white do something different. I wanted to run both to be a little more consistent, but maybe its the wrong direction. Don't know, its a new add, I'm just worried its not useful. Sorcery speed might be a big deal. It might not. Are these decks holding open mana?
My different Sages of Fables:
Change "Wizard" to "Blue creature": the devotion support version.
Change to , remove the top section of text: the draw engine version.
Change to : the draw engine with incidental wizard support version.
As written: the maybe the card is actually fine version.
I'm not sure its bad, its just been completely unplayed even though bant counters is drafted all the time.
Yeah, the days when spike feeder was good are long past, but it does have lots of incidental synergy that brindle boar only dreams about. I think it would see play in some maindecks. Thragtusk is a bit generic value, but no where near as strong as Titania who, although requiring some very minor set up, is just stupid out of the 5 spot. Thrags doesn't seem out of line.
Tithe and Gift of Estates are one shot land taxes that grab white duals. If you've ever played with land tax you know how miserable it is, specifically because it is repeatable. "If I ever go one land over them, I need to be able to beat a 9 card advantage". So dumb. These cards guarantee land drops, feed discard engines and have fun bouncelands. It lets white do something different. I wanted to run both to be a little more consistent, but maybe its the wrong direction. Don't know, its a new add, I'm just worried its not useful. Sorcery speed might be a big deal. It might not. Are these decks holding open mana?
My different Sages of Fables:
Change "Wizard" to "Blue creature": the devotion support version.
Change to , remove the top section of text: the draw engine version.
Change to : the draw engine with incidental wizard support version.
As written: the maybe the card is actually fine version.
I'm not sure its bad, its just been completely unplayed even though bant counters is drafted all the time.