FlowerSunRain's Cube

FlowerSunRain

Contributor
I'm still intrigued by your blue section. I'd like to hear some commentary and/or choice of favorites of the following:
Big question! Here we go:

Nautilus. Brand new, a little vulnerable in my cube with so many auras and combat tricks. On the plus side, that makes using him as removal much easier. Jury is still out.

Hour of Need. So far no takers. No idea what deck it goes in. It stays for now, but definitely watch list.

Distortion strike. Tricky card to evaluate. Helps turn the double strike deck from aggro to combo. I hate "go off" combo decks, but combos that happen naturally and interact with the natural flow of the game can be cool. It doesn't main deck that often, but it supports heroic and has a unique niche. Low tier, but a keeper.

Hidden Strings. Also hard to evaluate. Huge at triggering heroic. Huge with land auras. Extremely good would pingers, hilarious with Gelectrode. Great implications with Akroan Crusader and Young Pyromancer. Busts open stalls. Another low main deck percentage card that is really unique and when it makes a deck, its fun. Ties together red/blue aggro. Another keeper.

Curiosity. Uniquely blue heroic card (I realize Keen Sense exists). Usually strong, it only needs one hit to cantrip. Probably weaker to draw cards then just kill people (Wordmail and such), but its different and it makes deck lists. Strong in black/blue based aggro that doesn't get the huge power boost auras, but have strong disruption they want to draw into. Potenitally cuttable I guess, but good for now.

Mark of Eviction. Odd card, but supports enchantress (recast) and steals tempo. Works best when combined with group B, particularly mana vortex. I've considered switching it to mana chains. A little annoying to play against, potentially cuttable.

Unstable Mutation. Hits really hard for {U}. Feels slightly out of character in the color. Recently readded, goes in and out as my mood changes, but it fits the themes.

Ordeal of Thasa. All star for aura-aggro. I don't think I've lost a game when this ordeal gets finished. Top ten card in my blue section.

Spectral Flight. Ultra-aggressive aura for aggressive decks that want islands. Unlike Ordeal of Thasa, you don't get a refund if your creature gets handled later, but the immediate +2/+2 and flying brings a lot of potential damage early. Cuttable, particularly if I up the amount of innately evasive creatures.

Equilibrium. Hopefully things like Riptide Chimera can bring some life into this card. My etb triggers are a little lower then most, taking the main use of the card targeting the opponent's stuff. Combos with man-o-war and Venser are the main draw. Extremely cuttable.

Group B. I moved much of my mana-denial into blue. Its a design shift from the typical cube, but it helps solidify the color's identity as unique and gives it an aggressive slant. Also, my counterspell suite uses mostly "pay more" counters, which mana disruption helps keep relevant. I like it. Annex can be an extremely stupid card though, I'm not sure its staying in. Sunder has won a decent share of games in its run so far. Parralax Wave ends the game, unless the game doesn't end, of course. Those two and mana vortex are my three armageddon replacements that lean people into aggressive blue because its the only color that gets those desirable effects. Of course, aggressive mono blue doesn't work because the small drops don't beat hard enough.

My favorite group B card is Mana Vortex. You sometimes get completely blown out playing with it, but its so powerful, its only fair! Mana Breach is the hardest to make work and I often think about giving up on it, but I have seen it do some quality work in green/blue and it can be an out of the sideboard allstar.
 
Thanks! Very helpful info.

Also, how has Cloudfin Raptor been? I was thinking of adding a couple but I wonder how strong it is without a dedicated aura theme.
 

FlowerSunRain

Contributor
Cloudfin has been fine, but its niche really isn't with the auras. Aura decks often only have 1 creature on the table at a time, which doesn't work for raptor. Cloudfin needs you to play 2 additional creatures for it to really work well. The best use of it so far was in a W/U/G brew that got tons of use out of thrummingbird and give//take.
 

FlowerSunRain

Contributor
Going to the solution of "Draft More Cards" for every design problem is eventually going to hit a wall, isn't it?

I'm looking for a way to streamline the land draft process. I've considered passing the land binder around the table as a "Pack" along with the boosters, but this has some hurdles based on draft size.
 

FlowerSunRain

Contributor
There are too many white instants in here. No deck wants more then 2 and I highly doubt three decks at the table will want them at the same time, so 5 is too many, but which one needs to go?

Weathered Wayfairer does some stuff, but do we like any of it?

1) It finds utility lands (Is tutoring up Wasteland level cards what we want?)
2) It encourages not playing land drops (Doesn't sound particularly interesting)
3) It strengthens Karoos (Not a bad thing)

Chandra Nalaar seems more and more like a overly complicated 5 mana super flame slash. No one actually looks at this card in a booster and thinks "this is what I need!"

Hour of Need can probably go.

Moment's Peace seems like a uniquely green way for slower decks to interact with aggro, buying land drops and gaining life. It can be a blowout against combat tricks. I think it belongs in here.
 

Eric Chan

Hyalopterous Lemure
Staff member
Harm's Way is a lot of fun in a combat-oriented cube, so that one seems like a keeper. I haven't ever played with the card, but I imagine the cantrip on Shelter makes it good. The other three are roughly interchangeable, and you could probably do to keep just one of them around. I like Test of Faith the least, for what that's worth.
 

Chris Taylor

Contributor
The 2cc ones are a little akward because keeping that mana up is that much harder, but shelter seems worth the work. Test of Faith can be, but it's really just a red hoser to me.

Of the 1cc ones, I like harms way and ajani's presence the most, but emerge unscathed works better with heroic. I'd cut Test and presence probably.
 

FlowerSunRain

Contributor
I dropped test of faith for now for stated reasons. Its pretty awkward. I'll probably cut another one soon.

Gotta find a spot for seal of doom.
 

FlowerSunRain

Contributor
I took out Annex. It seemed like the only humane thing to do. Now you only need to worry about getting your tempo Brutally Crushed, when you play Karoos and enchant lands, instead of handing over free coalition relics to your opponent while being set multiple turns behind.
 

FlowerSunRain

Contributor
Soul of Shandlar seems dead on for this cube and the discard value in red. Diabolic Servitude helps tie this into black and I've thought about Necromancy in here too. I avoid the "dedicated reanimator" creatures, so the worst things you can bring back are Grave Titan and Hornet Queen, which create some pretty dominating board states.
 

FlowerSunRain

Contributor
Future cuts:

Launch the Fleet (the decks that want the card aren't playing it)
Spirit of the Labrynth (Feelbad anti-Preordain tech?)
Blurred Mongoose w/ hexproof (aura decks win without the support)
Hunger of the Howlpack (awkward)
 

FlowerSunRain

Contributor
I'm considering Vampire/Zombie transparency so that some of the tribal cards can be sweet and I can eliminate "honorary vampires". This is a pretty big buff to gravecrawler, but hopefully will help get cards like Necromancer's stockpile and Kalastria Highborn up to par.
 

FlowerSunRain

Contributor
A rough change list that is itself subject to change:

Out

Xenagos
Geist of Saint Traft
Fathom Mage
Markov Blademaster
Blurred Mongoose
Lorescale Coatl
Oona's Blackguard
Shimmering Wings
Thraben Doomsayer
Spirit of the Labyrinth
Furnace Celebration
Windfall
Howl of the Howlpack
Launch the Fleet
Humility
Sudden Demise

In

Nimble Mongoose
Mystical Tutor
Chasm Skulker
Nissa, Worldwaker
Hornet Nest
Reclamation Sage
Soul of Shandalar
Reckless Wurm
Altac Bloodseeker
Blasphemous Act
Drogskol Reaver
Custom Threshhold Dude
Wall of Limbs (Pushed Hard)
Broodwatch Nantuko
Spirit Bond

Considerations

Another Morph dude? Nantuko Vigalante? The Exalted Angel?
Change double pick rule: you can only include 1 doubled card in your deck.
Adjust the list of double pick cards for better build around support (lose some of the boring 1 drops, add Reverent Hunter, Ajani's Pridemate, Young Pyromancer, Devastating Dreams, Grim Guardian. Consider Replenish, but prob drop mystical tutor in that case)
 

FlowerSunRain

Contributor
That seems reasonable.

I think the changes I enact may have to go deeper then the above listed ones, but I won't be sure until I have everything in front of me.

Reminder to self: write an end of the year report on how this cube has played.
 

FlowerSunRain

Contributor
Expect it in October. Hopefully I'll get a few more drafts in before then. I'd like to see M15 in effect.

General outline:

1) Going all in on Theros Block themes: Enchantments and Heroic
2) The Land Draft
3) Mana Rock Purge
4) Color Pie Transformation
4a) Or how I took out all the good white cards and it became the most successful color
5) Double Picks
6) Custom Cards
7) Riptide Principals in action
8) Divergence
9) Flaws
10) Where to now?
 

FlowerSunRain

Contributor
Out

Grafted Wargear. [This is a tough call, but I think its the right one.]
Sinkhole [This is probably the 50th time I've swapped this card, but currently it doesn't belong in black's color pie]
 

Eric Chan

Hyalopterous Lemure
Staff member
I cut Grafted Wargear too, because it was kind of a crutch that aggro decks could lean on to steal free wins from unprepared opponents. Aggro decks have to work that much harder now, but I think overall the cube is better off as a whole without colourless, mega-swingy cards like Wargear.
 
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