CML
Contributor
HOOOOOOLY SHIT it is good. I gotta run to a soccer game so i'll keep it short:
the tribal synergies don't really result in linear strategies. like i hate tribal for the most part because it's so oppressively parasitic and lazy and easy but the archetypes work well with one another. the poison principle is observed (to disambiguate, nothing is 'poison'), so it's possible to go 1 color, two color, three colors.
to this end there's a nice amount of decently-powerful fixing you feel good about playing. cycling in its various forms is the perfect mechanic.
the games are long and interactive. there aren't all that many bombs. my biggest quibbles are that rebels is pushed a little hard, there's not much spot removal, and straight-up aggro is kinda meh. the drafting process is complex without being complex to the point where i felt like saying 'fuck it.'
my only complaints are that, with the team capable of hitting it out of the park like this, they choose to make bad formats like AVR and Modo Cube as well as mediocre formats that could easily have been great ones like DGR. also the print run was way too low, it costs too damn much etc.
the MM experience gels with the gossip i've heard that the developers and designers are great at their jobs, but hasbro forces them to release inferior products. the extent to which they meddle, and the extent to which their meddling constitutes a reason and not an excuse, is unclear. i'm not sure how much of what i've heard is classified, but i'd love to share it with y'all later -- for now, though, MODERN MASTERS.
post your MM experiences here!
the tribal synergies don't really result in linear strategies. like i hate tribal for the most part because it's so oppressively parasitic and lazy and easy but the archetypes work well with one another. the poison principle is observed (to disambiguate, nothing is 'poison'), so it's possible to go 1 color, two color, three colors.
to this end there's a nice amount of decently-powerful fixing you feel good about playing. cycling in its various forms is the perfect mechanic.
the games are long and interactive. there aren't all that many bombs. my biggest quibbles are that rebels is pushed a little hard, there's not much spot removal, and straight-up aggro is kinda meh. the drafting process is complex without being complex to the point where i felt like saying 'fuck it.'
my only complaints are that, with the team capable of hitting it out of the park like this, they choose to make bad formats like AVR and Modo Cube as well as mediocre formats that could easily have been great ones like DGR. also the print run was way too low, it costs too damn much etc.
the MM experience gels with the gossip i've heard that the developers and designers are great at their jobs, but hasbro forces them to release inferior products. the extent to which they meddle, and the extent to which their meddling constitutes a reason and not an excuse, is unclear. i'm not sure how much of what i've heard is classified, but i'd love to share it with y'all later -- for now, though, MODERN MASTERS.
post your MM experiences here!