List
Visual Spoiler
Greetings, and welcome to the Riptide Lab thread for my cube! This is the second iteration of this main post, reflecting my updated design philosophies and goals. My cube is 288 cards, intended to be played with four players each using six packs of 12 cards, ending up with 72 card pools. Decks from the cube will often resemble constructed, fitting into broader macro archetypes (aggro, midrange, control, combo) and having high densities of important effects such as aggro one drops, removal, countermagic etc to allow for consistent decks. Decks are expected to be 3c, sometimes with a splash, but 5c decks are explicitly supported through cards like Niv-Mizzet Reborn and Bring to Light, and there is a high land density to support this fact.
Power level is an important motivator of the cube, as is creating a balanced environment, but it is not the sole factor in terms of includes - some cards (e.g. Gyruda, Doom of Depths, Inverter of Truth) are in there to instead push strategies and create interesting deckbuilding challenges that may not be as powerful as other archetypes, but are still fun.
The environment is intended to resemble 60-card constructed formats in a lot of ways, with many archetypes similar to iconic decks from these formats (e.g. Pioneer's Dimir Inverter and Niv to Light, Modern's Jund etc). I understand that my list is pretty different from a lot of the environments around here, but Riptide has served as a major inspiration for my entire cubing experience and I hope I can give back to the community think tank through the ideas present in my cube.
Archetypes:
(Please note that more decks are definitely possible, these are just the ones I explicitly support)
If you have any questions, feel free to ask, and as always any drafts are greatly appreciated.[/SPOILER]
Visual Spoiler
Greetings, and welcome to the Riptide Lab thread for my cube! This is the second iteration of this main post, reflecting my updated design philosophies and goals. My cube is 288 cards, intended to be played with four players each using six packs of 12 cards, ending up with 72 card pools. Decks from the cube will often resemble constructed, fitting into broader macro archetypes (aggro, midrange, control, combo) and having high densities of important effects such as aggro one drops, removal, countermagic etc to allow for consistent decks. Decks are expected to be 3c, sometimes with a splash, but 5c decks are explicitly supported through cards like Niv-Mizzet Reborn and Bring to Light, and there is a high land density to support this fact.
Power level is an important motivator of the cube, as is creating a balanced environment, but it is not the sole factor in terms of includes - some cards (e.g. Gyruda, Doom of Depths, Inverter of Truth) are in there to instead push strategies and create interesting deckbuilding challenges that may not be as powerful as other archetypes, but are still fun.
The environment is intended to resemble 60-card constructed formats in a lot of ways, with many archetypes similar to iconic decks from these formats (e.g. Pioneer's Dimir Inverter and Niv to Light, Modern's Jund etc). I understand that my list is pretty different from a lot of the environments around here, but Riptide has served as a major inspiration for my entire cubing experience and I hope I can give back to the community think tank through the ideas present in my cube.
Archetypes:
URx Delver
Aggressive tempo deck seeking to prey on slower decks with fast clocks and cheap disruption.
Grixis Control
Grindy control deck that trades up in cards with 2-for-1s while defending a powerful threat.
Inverter Combo-Control
Base Dimir control deck that aims to take control of the game long enough to pull off a combo finish.
Bant Flicker
Slow midrange deck that aims to grind value with ETB triggers and blink effects to outlast the opponent.
Jund
Proactive midrange deck looking to trade removal against opposing threats and beat down with pushed creatures.
Esper Stoneblade
Reactive tempo deck leveraging powerful threats and disruption spells to keep opponents low on cards and board.
Mardu Pyromancer
Aggressive midrange deck attempting to gain value by negating the downside of discard and leveraging prowess threats.
Zoo
Agressive deck that uses overstatted one drops and watchwolves to beat opponents down as quickly as possible.
Esper Control
Grindy control deck utilising stack and board interaction before winning off the back of powerful planeswalker threats.
Sultai Control
Control deck leveraging broken threats and interaction to grind out the game through constant value.
5c Niv Pile
Controlling midrange deck playing the best interaction and threats possible with powerful rewards for playing 5 colours.
Aggressive tempo deck seeking to prey on slower decks with fast clocks and cheap disruption.
Grixis Control
Grindy control deck that trades up in cards with 2-for-1s while defending a powerful threat.
Inverter Combo-Control
Base Dimir control deck that aims to take control of the game long enough to pull off a combo finish.
Bant Flicker
Slow midrange deck that aims to grind value with ETB triggers and blink effects to outlast the opponent.
Jund
Proactive midrange deck looking to trade removal against opposing threats and beat down with pushed creatures.
Esper Stoneblade
Reactive tempo deck leveraging powerful threats and disruption spells to keep opponents low on cards and board.
Mardu Pyromancer
Aggressive midrange deck attempting to gain value by negating the downside of discard and leveraging prowess threats.
Zoo
Agressive deck that uses overstatted one drops and watchwolves to beat opponents down as quickly as possible.
Esper Control
Grindy control deck utilising stack and board interaction before winning off the back of powerful planeswalker threats.
Sultai Control
Control deck leveraging broken threats and interaction to grind out the game through constant value.
5c Niv Pile
Controlling midrange deck playing the best interaction and threats possible with powerful rewards for playing 5 colours.
If you have any questions, feel free to ask, and as always any drafts are greatly appreciated.[/SPOILER]
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