Goblin Game
320 card mostly red no deckbuilding desert bar cube.
6x Goblin Piker.

The Draft
Players draft 4 packs of 10 cards and play a 40 card deck. No basic land box. No sideboards. You draft 40 cards, shuffle them up, and play them.
5 packs of 8 with smaller groups.
The Mana
There are 128 copies of Mountain in the cube. There are no other lands in the cube.

You'll cast your nonred spells with these guys:





And this stuff:





Every "nonred" card in the cube has a red or colorless mode:








The Numbers Game
Red is not allowed to have burn spells with the number "4" on them.
There are 8 copies of Shock. There are 8 copies of Volcanic Hammer.


Red creatures are mostly little shitters from the 90s:




Nonred creatures get to have big numbers:



Or perhaps you'd like to enhance your dingus brigade:





Cave People is a pack 1 pick 1 bomb planeswalker.

The Combo Nonsense
After doing your prerequisite magic fundies gameplay and making smart trades on the ground versus your opponent's Hurloon Minotaur, you might enjoy engaging in some horseshit, such as:




Or:




Or maybe:




??????????:





The Goblin Game
Yes, the card Goblin Game is in the cube. No deckbuilding means every card gets played means you get to force people to cast these:




Decks
This cube has been drafted like 5 or 6 times. Here's a handful of cool and/or successful decks:
Thoughts
This cube is my magnum opus and is a pure distilled essence of what I think magic should be about. You play a series of tense, precise strategic decisions and then every once in a while something fucking stupid happens to you.
Land count could go a little lower maybe.
320 card mostly red no deckbuilding desert bar cube.
6x Goblin Piker.
The Draft
Players draft 4 packs of 10 cards and play a 40 card deck. No basic land box. No sideboards. You draft 40 cards, shuffle them up, and play them.
5 packs of 8 with smaller groups.
The Mana
There are 128 copies of Mountain in the cube. There are no other lands in the cube.
You'll cast your nonred spells with these guys:
And this stuff:
Every "nonred" card in the cube has a red or colorless mode:
The Numbers Game
Red is not allowed to have burn spells with the number "4" on them.
There are 8 copies of Shock. There are 8 copies of Volcanic Hammer.
Red creatures are mostly little shitters from the 90s:
Nonred creatures get to have big numbers:
Or perhaps you'd like to enhance your dingus brigade:
Cave People is a pack 1 pick 1 bomb planeswalker.
The Combo Nonsense
After doing your prerequisite magic fundies gameplay and making smart trades on the ground versus your opponent's Hurloon Minotaur, you might enjoy engaging in some horseshit, such as:
Or:
Or maybe:
??????????:
The Goblin Game
Yes, the card Goblin Game is in the cube. No deckbuilding means every card gets played means you get to force people to cast these:
Decks
This cube has been drafted like 5 or 6 times. Here's a handful of cool and/or successful decks:
Thoughts
This cube is my magnum opus and is a pure distilled essence of what I think magic should be about. You play a series of tense, precise strategic decisions and then every once in a while something fucking stupid happens to you.
Land count could go a little lower maybe.