CML
Contributor
one of the things i'm used to seeing when idiots of the genus Magic: The Seattling (you know, the kind of morons that go to EDH league until someone else has a divergent definition of fun, go to Standard FNM regularly, dream of going 4-0 at Standard FNM, and pride themselves on level-0 knowledge and card acquisition in a way that would make 10-year-old CML embarrassed) first behold my cube is, "no color or guild balance?? is this ofay serious??"
well, i guess i am? after all, a cube is a creative endeavor, and creative endeavors are not competitive -- so long as everyone else admits that i'm better than everyone else at them. anyway one is used to looking at cube lists like this where scrupulous attention is paid to having the exact same number of cards for each color and guild and shard and wedge in order to ignore that the design stinks to high heaven, i guess that's what it means to be "balanced" to those people, they should work for fox news or something. /endpreach
ANYWAY i think Blue has infinity mono-colored cube-worthy inclusions and very few multi-colored ones, while RB is the opposite, so i choose to build my cube that way. (not to descend to that level, but i count each gold/hybrid card as .5 cards of each color and it basically adds up to within 2 cards for each color.) i only want 2 simic cards and i want a dozen GR monsters. let's talk about the implications:
how do yall define and handle 'balance' in this context?
how do you feel about big gold / hybrid sections?
isn't multicolored aggro fucking awesome?
what kinds of decks are you trying to encourage color-wise? 1,2,3,4,5 colors?
how are guilds 'balanced' in a broader sense (i.e. how do certain 2-color combos do? i love analysis like this) -- what kind of mixing-and-matching synergies have you found?
are some colors stronger enough than others that deliberately unbalancing card count could be good design?
anyone else notice that every gold card ever costs 3 mana?
what kind of higher power / utility threshold do y'all use to include a gold card? lower / hybrid?
how does this all fit in with your drafters' preferences?
chop it up mah ofays
well, i guess i am? after all, a cube is a creative endeavor, and creative endeavors are not competitive -- so long as everyone else admits that i'm better than everyone else at them. anyway one is used to looking at cube lists like this where scrupulous attention is paid to having the exact same number of cards for each color and guild and shard and wedge in order to ignore that the design stinks to high heaven, i guess that's what it means to be "balanced" to those people, they should work for fox news or something. /endpreach
ANYWAY i think Blue has infinity mono-colored cube-worthy inclusions and very few multi-colored ones, while RB is the opposite, so i choose to build my cube that way. (not to descend to that level, but i count each gold/hybrid card as .5 cards of each color and it basically adds up to within 2 cards for each color.) i only want 2 simic cards and i want a dozen GR monsters. let's talk about the implications:
how do yall define and handle 'balance' in this context?
how do you feel about big gold / hybrid sections?
isn't multicolored aggro fucking awesome?
what kinds of decks are you trying to encourage color-wise? 1,2,3,4,5 colors?
how are guilds 'balanced' in a broader sense (i.e. how do certain 2-color combos do? i love analysis like this) -- what kind of mixing-and-matching synergies have you found?
are some colors stronger enough than others that deliberately unbalancing card count could be good design?
anyone else notice that every gold card ever costs 3 mana?
what kind of higher power / utility threshold do y'all use to include a gold card? lower / hybrid?
how does this all fit in with your drafters' preferences?
chop it up mah ofays