In the early stages of these forums, it was usual to open a thread to a topic, post some links to cards to start with and let the discussion happen. As my English isn't good enough for creating a good opening post, I'll do just that.
To achieve an environment where Heroic is playable, you need a certain powerlevel. That's why I didn't list cards like Niblis of Frost which are obv too strong.
I mainly listed enablers which I already find playable if you already toned down removal. There's lots of overlap with tokens and +1/+1 counters. Personally, I like implementing more tap-effects (especially ones that target(!) two or more creatures) and I already have toned down the power of my draw effects, which makes those cards even better (cantripping combat tricks, tap + investigate, rebound/flashback and Warriors' Lesson is very viable as a card draw). The only thing I'm still completely unsure about is Auras, and personally I would want to implement the archetype without them, as that is going too deep, and I generally don't like how buffing auras play in general. Pacifism is okay, though.
Another question is if Young Pyromancer and Akroan Crusader can coexist. One is a 1drop (WITH BADASS ART) that needs a special condition to be fulfilled while the other just wants you casting spells (which is obv wayyy stronger). If Pyro should turn out to be too strong in an environment with toned down removal, that could be a possible switch, but personally I'm in doubt, as I find YP to be a very clean and fair design.
That's it from me, I hope that people feel motivated posting in a dedicated thread rather than discussing somewhere else.
Favored Hoplite
Hero of Iroas - if you play with pacifism/claustrophobia effects
Hero of the Pride
Seeker of the Way
Phalanx Leader
Vanguard of Brimaz
Heliod's Pilgrim
Tethmos High Priest
Fabled Hero
Eidolon of Countless Battles
Dawnbringer Charioteers
Ojutai Exemplars
Gird for Battle
Launch the Fleet
Ajani's Presence
Gods Willing
Emerge Unscathed
Center Soul
Shelter
Guided Strike
Expose Evil
Feeling of Dread
Ardenvale Tactician
Repel the Darkness
Sentinel's Eyes
Hyena Umbra
Felidar Umbra
Griffin Guide
On Serra's Wings
Commanding Presence
Hero of Iroas - if you play with pacifism/claustrophobia effects
Hero of the Pride
Seeker of the Way
Phalanx Leader
Vanguard of Brimaz
Heliod's Pilgrim
Tethmos High Priest
Fabled Hero
Eidolon of Countless Battles
Dawnbringer Charioteers
Ojutai Exemplars
Gird for Battle
Launch the Fleet
Ajani's Presence
Gods Willing
Emerge Unscathed
Center Soul
Shelter
Guided Strike
Expose Evil
Feeling of Dread
Ardenvale Tactician
Repel the Darkness
Sentinel's Eyes
Hyena Umbra
Felidar Umbra
Griffin Guide
On Serra's Wings
Commanding Presence
Deeproot Champion
Boon Satyr
Gnarlback Rhino
Season of Growth
Warriors' Lesson
Prey's Vengeance
Blossoming Defense
Vines of Vastwood
Savage Swipe
Setessan Tactics
Verdant Rebirth
Travel Preparations
Sylvan Might
Wild Hunger
Band Together
Synchronized Strike
Spider Umbra
Boar Umbra
Snake Umbra
Elephant Guide
Moldervine Cloak
Bear Umbra
Mantle of the Wolf
Boon Satyr
Gnarlback Rhino
Season of Growth
Warriors' Lesson
Prey's Vengeance
Blossoming Defense
Vines of Vastwood
Savage Swipe
Setessan Tactics
Verdant Rebirth
Travel Preparations
Sylvan Might
Wild Hunger
Band Together
Synchronized Strike
Spider Umbra
Boar Umbra
Snake Umbra
Elephant Guide
Moldervine Cloak
Bear Umbra
Mantle of the Wolf
To achieve an environment where Heroic is playable, you need a certain powerlevel. That's why I didn't list cards like Niblis of Frost which are obv too strong.
I mainly listed enablers which I already find playable if you already toned down removal. There's lots of overlap with tokens and +1/+1 counters. Personally, I like implementing more tap-effects (especially ones that target(!) two or more creatures) and I already have toned down the power of my draw effects, which makes those cards even better (cantripping combat tricks, tap + investigate, rebound/flashback and Warriors' Lesson is very viable as a card draw). The only thing I'm still completely unsure about is Auras, and personally I would want to implement the archetype without them, as that is going too deep, and I generally don't like how buffing auras play in general. Pacifism is okay, though.
Another question is if Young Pyromancer and Akroan Crusader can coexist. One is a 1drop (WITH BADASS ART) that needs a special condition to be fulfilled while the other just wants you casting spells (which is obv wayyy stronger). If Pyro should turn out to be too strong in an environment with toned down removal, that could be a possible switch, but personally I'm in doubt, as I find YP to be a very clean and fair design.
That's it from me, I hope that people feel motivated posting in a dedicated thread rather than discussing somewhere else.