That was my first thought as well, but all modes are serious setbacks. Giving your opponent full control over the choice is always so bad though. It's hard to evaluate... I mean, it's obviously rubbish at low values, as saccing a random dork, discarding a land and losing 3 life isn't too big of a deal as a result of your opponent casting a five mana spell. What about X = 5 though? At that point you have 7 mana, so presumably your opponent has developed their board nicely. What are they still holding? Lands maybe? So they can safely discard one or two cards, can they lose six life? Probably? So they have to sacrifice one or two nonland permanents and are not otherwise heavily impaired? Not too great a return on investments either. So at what point does this become nasty? After a wrath effect? At X > 8? It feels a bit like a win more card, or alternatively, a win insurance card. Sealing the deal when your opponent is already down. The art is awesome though, and the choice is probably going to be tough on your opponent (how much life can I afford to pay to keep my tangible resources?), so maybe it's simply cool enough to be played, even if it's not top tier in practice?It's like Profane Command, except a shittier punnisher version. Easy easy easy pass.
Cards lose that cool fact when your opponent gets to decide if the cards are good or not.
Oh hey, I didn't know Mitch McConnell was getting a vanity card!Need moar sweet cards?
Or just the way Eldrazi were always handled up until that time?2. If devoid wasn't necessary to write on the card as a keyword and the Eldrazi could simply be color-requirering colorless creatures with frames to depict their colors instead of a keyword.
Academy Rector says hello.
Wow that card is good