i ran a custom 2/2 magus of the crucible for a while
To each one's own, nice is subjective as I like a variety of lands moreso than uniform, plus it's hard to just choose 1-5 arts so I like giving my players as many options as possible. But I mean, the only thing stopping Symbol Status from being good is that, so if that's a hurdle then so be it but the card is great in cubes that support it.
FWIW I also include a number of the same land too for when it doesn't matter, but both the appeal of symbol status and the wide range of awesome arts is more appealing to me. It's almost like my basic box is a magic art history lesson, as there tends to be styles and choices from all of the 20+ years of magic's existence. It's cool!
Card advantage is one of the best defined concepts in Magic (and card games in general): "Card advantage (often abbreviated CA) is a term used in collectible card game strategy to indicate one player having access to more cards than another player, usually by drawing more cards through in-game effects." Using the Impulse side of the card costs you one card (the Supreme Will), and gives you one card, which means your net gain is 0. It isn't a tempo thing where every other player has a different definition of the concept. So no, it's not card advantage. The fact that you can draw past useless cards is irrelevant, as your library is an unknown quantity. It could very well be that the three most important cards you could draw are in the top four, in which case you actually worsen your chances of winning.I was referring to the converted mana cost that I predict will cause it to be more difficult to play unless you are willing to pay a higher opertunity cost. Good point on when the Impulse side becomes more appealing. However, I would consider Impulse to be card advantage as it allows you to get dead draws out of your way while exchanging an otherwise dead card for a potentially relevant card.
Like I know my brain is going "omg this is like a 6 for 1!!!11one" but oh man
Show me! I do the same.
Do you have a link to the lands? Otherwise could you merely tell me which ones you have?
This is my Basic Land Box:
http://www.cubetutor.com/visualspoiler/67412
Or you play this turn 1 to fix your draws, then Brainstorm the turn before you can use Fight. Doesn't seem that hard to abuse honestly. Pretty cool design!