Grillo_Parlante
Contributor
Isn't eidolon just unplayable on its own? Wouldn't it be better to just not run it and go x2 doomwake.
The problem I have with Eidolon of Blossoms as an engine is that it's a 4-mana card, so you have to hold you aura-based removal for Turn 5 to get value out of it. The body itself is pretty worthless in the same way that Oracle of Mul Daya is. It's kind of awkward to be having such a narrow card be taking up two 4-drop slots. Needing help to get to sub-mulldrifter status isn't super enticing.
I guess I see Eidolon of Blossoms and Doomwake Giant as less engine cards and more synergy cards that give additional reach to aggro/midrange. I don't think about them as build arounds where I'm trying to get 4 triggers off them in a game.
My meta is slower and lower powered than yours Jason so we could be just talking apples and oranges and my thinking doesn't carry over. But Eidolon of Blossoms seems a fine play to me after I've built some board presence. It replaced itself automatically. If my opponent ignores it, it potentially generates more value. If they waste a kill spell on it, they've essentially self 2 for 1'd even if it was technically a tempo play. Doomwake is even more useful since he effectively wipes tokens and is a pretty meaty body for 5 mana. And if that doesn't die, it keeps killing 1/x dudes on the other side of the table. Even with just two or three other enchantments in my deck, I'm not unhappy with Doomwake honestly (I'd consider playing it with zero enchantment support). Eidolon needs a bit more help as the WCS is below curve even in my cube, but it's not too far off. One trigger and I'm 3 for 1 with 1 being a 2/2 body on the board. That's probably better than Harmonize and I've traded 1 CC for flying compared to Mulldrifter (a card I think is very good). And If you manage a truly dedicated enchantress deck, both these cards become really good.
This is certainly not a theme for higher powered cubes. Probably not ever honestly. But I don't think you have to come down too far off on power to make it draftable. My 2 cents.
The problem I have with Eidolon of Blossoms as an engine is that it's a 4-mana card, so you have to hold you aura-based removal for Turn 5 to get value out of it. The body itself is pretty worthless in the same way that Oracle of Mul Daya is. It's kind of awkward to be having such a narrow card be taking up two 4-drop slots. Needing help to get to sub-mulldrifter status isn't super enticing.
How cool would it be if it was a Journey to Nowhere as well. It's an empty throne after all! That would be pretty boss I feel. I might want to try that out!
How cool would it be if it was a Journey to Nowhere as well. It's an empty throne after all! That would be pretty boss I feel. I might want to try that out!
What, you're saying it's good enough as is? Miserable to play against even? I have never heard someone describe Sigil of the Empty Throne as miserable, so this is new to me! I'm curious to hear a more detailed opinion on the card.the card is already miserable, don't take out their only flier at the same time
I guess I see Eidolon of Blossoms and Doomwake Giant as less engine cards and more synergy cards that give additional reach to aggro/midrange. I don't think about them as build arounds where I'm trying to get 4 triggers off them in a game.
My meta is slower and lower powered than yours Jason so we could be just talking apples and oranges and my thinking doesn't carry over. But Eidolon of Blossoms seems a fine play to me after I've built some board presence. It replaced itself automatically. If my opponent ignores it, it potentially generates more value. If they waste a kill spell on it, they've essentially self 2 for 1'd even if it was technically a tempo play. Doomwake is even more useful since he effectively wipes tokens and is a pretty meaty body for 5 mana. And if that doesn't die, it keeps killing 1/x dudes on the other side of the table. Even with just two or three other enchantments in my deck, I'm not unhappy with Doomwake honestly (I'd consider playing it with zero enchantment support). Eidolon needs a bit more help as the WCS is below curve even in my cube, but it's not too far off. One trigger and I'm 3 for 1 with 1 being a 2/2 body on the board. That's probably better than Harmonize and I've traded 1 CC for flying compared to Mulldrifter (a card I think is very good). And If you manage a truly dedicated enchantress deck, both these cards become really good.
This is certainly not a theme for higher powered cubes. Probably not ever honestly. But I don't think you have to come down too far off on power to make it draftable. My 2 cents.
Yeah, I think both CML and ahadabans nailed the issue on the head - for the moment, anyways, enchantments are a low-powered theme, and probably don't have any place in high-powered cubes. The speed of the format is another big factor in determining whether a four mana value bear is at all viable, so I might have to dial down the aggro decks another notch or two.